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  1. Games
  2. Adventure

Sam & Max Episode 202: Moai Better Blues review

Portals, giant stone heads and a topless Amelia Earhart make this the best episode yet

Reviews
By Mikel Reparaz published 10 January 2008

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

GamesRadar+ Verdict

Pros

  • +

    Smarter gags

  • +

    Fun with portals

  • +

    Still only nine bucks

Cons

  • -

    Still more of the same

  • -

    "Surfing" isn't much fun

  • -

    Hints almost a necessity

Why you can trust GamesRadar+ Our experts review games, movies and tech over countless hours, so you can choose the best for you. Find out more about our reviews policy.

Jan 10, 2008

Two episodes in, the second "season" of Sam & Max is already blowing the first six-game series out of the water. In fact, it's not a stretch to say that Episode 202: Moai Better Blues is the best game so far in the demented point-and-click series about a dog detective and his gruesome rabbit sidekick. It's certainly the funniest by a wide margin, being the first episode to actually make us laugh out loud more than once. And considering what a bunch of jaded humor snobs we are, that's no small compliment.

Moai Better Blues opens in Sam and Max's run-down neighborhood, which is even more run-down than usual since a giant robot stomped through it at the beginning of the last episode. The threat of giant monsters apparently hasn't gone away, however, as the duo's neighbor Sybil is being chased up and down the street by a giant triangular portal thing. Long story short, the portal is stopped, but Sam, Max, Sybil and the giant stone head of Abraham Lincoln she's dating all get sucked through and wind up where all vanished people and things go: Easter Island.

What follows is a weird cavalcade of whiny Moai heads, ancient prophecies, the obligatory threat of volcanic eruption and a bunch of long-disappeared celebrities who appear as highly marketable baby versions of themselves (turns out the Fountain of Youth is also on Easter Island). It's all pretty entertaining (although it's the quick throwaway gags that are usually the best), and it's almost enough to make us forget that the gameplay - which still alternates between simple point-and-click item hoarding and navigating simple conversations - is essentially unchanged from the first episode last year.

There are a few innovations, of course, the cleverest one having seemingly been inspired by Portal. Easter Island is dotted with gongs, and if you shoot or hit one, a blue or yellow triangle will appear above it. Stick something through the blue triangle, it'll come out the yellow one, and vice versa. Knowing this is key to solving several of the game's biggest puzzles, so it's more than a one-time gimmick.

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Mikel Reparaz
Mikel Reparaz
After graduating from college in 2000 with a BA in journalism, I worked for five years as a copy editor, page designer and videogame-review columnist at a couple of mid-sized newspapers you've never heard of. My column eventually got me a freelancing gig with GMR magazine, which folded a few months later. I was hired on full-time by GamesRadar in late 2005, and have since been paid actual money to write silly articles about lovable blobs.
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