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R-Type Tactics [import] review

Back from the dead

Reviews
By Duncan_Harris published 10 January 2008

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

GamesRadar+ Verdict

Pros

  • +

    Refreshing take on shooters

  • +

    RPG

  • +

    yet still R-type

  • +

    Upgrading

  • +

    building fleets is fun

Cons

  • -

    Won't challenge reflexes

  • -

    Loads of menus

  • -

    Waiting for the English version

Why you can trust GamesRadar+ Our experts review games, movies and tech over countless hours, so you can choose the best for you. Find out more about our reviews policy.

Jan 9, 2008

Technically, they weren’t lying when they called the last game R-Type Final. This apparent sequel might look and scroll like a conventional shoot-em-up, but really it’s a universe apart. A turn-based strategy shooter, it’s a test of mind rather than reflexes. Once you’ve fumbled your way through the menus, you set up your attack fleet, each squadron of ships occupying one or more hexagonal tiles. Alongside the usual fighters and scouts of the R-Concept fleet, you’re also responsible for capital ships and power-ups. If you want to couple R-Type’s famous Force upgrade to a particular squadron, for instance, you have to position the two accordingly.

Article continues below

It’s fairly logical, and things soon get lively as your fleet sizes increase to cope with ever-greater opposition. It’s also obvious strategy-RPG stuff, full of quick cutscenes and hitpoint exchanges. But above all it’s R-Type, back from extinction in unusual form, but never unrecognisable. Fans might feel confused at first, but they won’t be disappointed.

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