PokeWalkthrough
The Pokemon trainer's definitive guide to the sights and wildlife of Sinnoh
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We’ve returned from our sojourn in Veilstone with a new Gym Badge and the Fly HM. This time around, let’s head to the southern exit of Hearthome, which leads to route 212, and, unfortunately, another overly lengthy journey. Sigh.
ROUTE 212 POKEMON
Roselia – Levels 16-17 – Uncommon
Starly – Level 16 – Common
Staravia – Level 17-18 – Uncommon
Kricketune – Level 19 – Rare
Budew – Level 16 – Common
Wooper – Level 16-18 - Uncommon
Route 212 has two new pokemon for you – the Grass-tastic Roselia, and the amphibious Wooper. It also has a lot of trainers waiting to pick a fight. And… police? Jeez, guys, is this an illegal vitamin trafficking sting or something? Fortunately, they only seem to bother you at night. But that’s hardly the only hassle here, as you’ve also got narrow bridges you’ll need to use your bike to cross, even more pouring rain, and giant swamps you can get stuck in. If you do find yourself stuck, you’re going to have to struggle your way out by mashing the D-pad like a madman. If you keep running while you cross swamps, you seem to have a lesser chance of getting trapped, so keep on holding down that B button (assuming you don’t already).
You might also see the Pokemon Mansion along the way. This is a completely optional area that doesn’t offer a whole lot at the moment. It plays a bigger part in things after defeating the Elite Four. We’ll be divulging all the dirt on this place in our upcoming post-game guide. For right now, you have the opportunity to collect Pichu and Pikachu in the Mansion’s garden. Electric types are useful in the next Gym, so if you’re not sick to death of the little yellow rodents, you may want to consider putting one in your party for the upcoming showdown.
Thank god, we’re finally at Pastoria! Here we’ve got the Safari Zone, where all manner of strange and bizarre pokemon specimens can potentially fall into your possession. (See our Pokemastery guide for more Safari Zone information). You will need to enter the Safari Zone at least once to get the HM05 (Defog, Pokemon D/P 's token near-worthless HM) from a patron and meet the Gym Leader at the observation deck, but beyond that, it's completely optional.
On the east side of Pastoria lives a man who can re-teach a pokemon a move it has forgotten (or opted not to learn) in the past. The cost for his work is one Heart Scale, which are found in the Sinnoh Underground. Even if you don’t require his services now, it’s good to know where he’s at.
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When you’ve done everything you’ve wanted to do, head on over to the Gym. There’s a puzzle here involving raising and lowering later levels to get to where you need to go. Watch our movie to see how it’s done.
Most trainers here are unavoidable, like in the previous Gym. They’ve all got Water-type pokemon in their arsenal, so bring along your Electrics and your Grass types. If you’re deficient in either of these categories, the Pokemon Mansion offers Pikachus galore (as we mentioned above), and the Safari Zone is home to Budew, Roselia, and Carnivine.
Like Maylene before him, Crasher Wake is a relative pushover. You’ve probably encountered Gyarados andFloatzel by this point in time. Gyarados goes down quick with a couple Electric jolts, and Floatzel also shares this particular weakness. Quagsire is an anomaly, since it’s a Water/Ground type that is completely immune to Electric attacks. However, this dual nature makes it take 4x damage from Grass attacks. Knowing that, your tactics for taking on the blobby blue amphibian should be pretty obvious. After emerging victorious, you will get the Fen Badge and the ability to useDefog outside of battle. Hooray?
Man, these gym leaders are dropping like flies. How about we try busting into the Hearthome Gym now?
ROUTE 212 POKEMON
Roselia – Levels 16-17 – Uncommon
Starly – Level 16 – Common
Staravia – Level 17-18 – Uncommon
Kricketune – Level 19 – Rare
Budew – Level 16 – Common
Wooper – Level 16-18 - Uncommon
Route 212 has two new pokemon for you – the Grass-tastic Roselia, and the amphibious Wooper. It also has a lot of trainers waiting to pick a fight. And… police? Jeez, guys, is this an illegal vitamin trafficking sting or something? Fortunately, they only seem to bother you at night. But that’s hardly the only hassle here, as you’ve also got narrow bridges you’ll need to use your bike to cross, even more pouring rain, and giant swamps you can get stuck in. If you do find yourself stuck, you’re going to have to struggle your way out by mashing the D-pad like a madman. If you keep running while you cross swamps, you seem to have a lesser chance of getting trapped, so keep on holding down that B button (assuming you don’t already).
You might also see the Pokemon Mansion along the way. This is a completely optional area that doesn’t offer a whole lot at the moment. It plays a bigger part in things after defeating the Elite Four. We’ll be divulging all the dirt on this place in our upcoming post-game guide. For right now, you have the opportunity to collect Pichu and Pikachu in the Mansion’s garden. Electric types are useful in the next Gym, so if you’re not sick to death of the little yellow rodents, you may want to consider putting one in your party for the upcoming showdown.
Thank god, we’re finally at Pastoria! Here we’ve got the Safari Zone, where all manner of strange and bizarre pokemon specimens can potentially fall into your possession. (See our Pokemastery guide for more Safari Zone information). You will need to enter the Safari Zone at least once to get the HM05 (Defog, Pokemon D/P 's token near-worthless HM) from a patron and meet the Gym Leader at the observation deck, but beyond that, it's completely optional.
On the east side of Pastoria lives a man who can re-teach a pokemon a move it has forgotten (or opted not to learn) in the past. The cost for his work is one Heart Scale, which are found in the Sinnoh Underground. Even if you don’t require his services now, it’s good to know where he’s at.
When you’ve done everything you’ve wanted to do, head on over to the Gym. There’s a puzzle here involving raising and lowering later levels to get to where you need to go. Watch our movie to see how it’s done.
Most trainers here are unavoidable, like in the previous Gym. They’ve all got Water-type pokemon in their arsenal, so bring along your Electrics and your Grass types. If you’re deficient in either of these categories, the Pokemon Mansion offers Pikachus galore (as we mentioned above), and the Safari Zone is home to Budew, Roselia, and Carnivine.
Like Maylene before him, Crasher Wake is a relative pushover. You’ve probably encountered Gyarados andFloatzel by this point in time. Gyarados goes down quick with a couple Electric jolts, and Floatzel also shares this particular weakness. Quagsire is an anomaly, since it’s a Water/Ground type that is completely immune to Electric attacks. However, this dual nature makes it take 4x damage from Grass attacks. Knowing that, your tactics for taking on the blobby blue amphibian should be pretty obvious. After emerging victorious, you will get the Fen Badge and the ability to useDefog outside of battle. Hooray?
Man, these gym leaders are dropping like flies. How about we try busting into the Hearthome Gym now?


