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Pokemon Go gameplay improvements test includes the option to skip hatching animations

pokemon go duskull
(Image credit: Niantic)

Pokemon Go developer Niantic will soon be testing out a range of gameplay adjustments in order to improve the game. 

In a blog post shared to Pokemon Go Live, Niantic announced that certain players will soon have the opportunity to test out some new gameplay improvements. "We continually strive to improve the Pokemon Go experience," the statement reads, "as such, we want to ensure the changes we make are beneficial to—and make a strong, positive impact on—the greater community, as well as each individual Trainer’s experience"

Although Niantic didn’t reveal all of the improvements it will be trying out, the Pokemon Go developer did share a sneak peek at the new features which include egg hatch updates (including the option to skip the hatch animation), nickname suggestions for new trainers, an expanded set of Trainer Tips, new PokeStop functionalities, and a Special Research story that introduces new Trainers to the world of Pokemon Go. 

The announcement ends with Niantic promising to roll out the final version of these improvements and others if the testing phase is successful. Whilst developing these new Pokemon Go features, Niantic is also hard at work on a Pikmin-themed mobile game, which was initially announced earlier this year. 

According to a recent Nintendo financial report, which was shared publicly in August of this year, Pikmin Go - as it is unofficially called - is still on track to release this year. Very little is known about this Nintendo title other than, like Pokemon Go, it aims to encourage its players to go outdoors and "make walking more delightful." It recently went through public testing in Singapore , so let’s hope it’ll be available worldwide soon. 

Need a little help catching those elusive Pokemon? Take a look at our Pokemon Go tips for guidance. 

Hope Bellingham

After studying Film Studies and Creative Writing at University, I was lucky enough to land a job as an intern at Player Two PR where I helped to release a number of indie titles. I then got even luckier when I became GamesRadar's trainee news writer where I get to spread the word about the goings-on in the video game world. My expertise lies in Animal Crossing related topics after spending the last 15 years immersing myself in island life. I also know a thing or two about The Last of Us, and way too much about the Kingdom Hearts series.