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"Suddenly a lot of people who loved Skyrim started paying attention to The Witcher 3": CDPR says an old E3 demo was a turning point for its defining RPG
By Kaan Serin published
News A whole new world

IOI says the hero in 007 First Light isn't the "classy Bond with the martini" we know and love, but thankfully Q will teach him "why he needs to wear a nice watch and things like that"
By Jordan Gerblick published
News Q will teach the young Bond "manners"

With over 6,600 hours on PS5 alone, Elden Ring player claims to have more Malenia and Consort Radahn kills than nearly anyone – and has quietly been uploading videos for years
By Austin Wood published
News Meet ShoulderCoffin, a boss killer among boss killers

Elden Ring Nightreign's notorious Bell Bearing Hunter mini-boss is more trouble than some Day 3 bosses, but one player has found a classic cheese: body blocking
By Catherine Lewis published
News That's one way to deal with it

Hollow Knight: Silksong dev deals psychic damage, hinting at future "DLC" for the Metroidvania which fans aren't convinced won't "turn into a full-fledged game that takes 8 years to develop"
By Anna Koselke published
News A tale as old as time

Hollow Knight: Silksong appearance in ROG Xbox Ally reveal was "a good partnership," says Phil Spencer, who seems to know he's being watched by countless Skong devoted
By Austin Wood published
News Please, Spencer, the Silksong fans are starving

"It looks like Nintendo did a good job" – Sonic boss Takashi Iizuka says Mario Kart World looks more like an action game, whereas Sonic Racing: CrossWorlds "really" focuses on racing and competitive play
By Scott McCrae published
News I don't see Minecraft Steve in Mario Kart though

Elden Ring sleuth cracks Nightreign open to prove FromSoftware is still being very weird about stat scaling and hitting level 15 really doesn't matter that much
By Anthony McGlynn published
News Don't be fooled, Nightreign's levels are closer to Elden Ring than you might think

Splitgate 2 director says it was "news to me" that the FPS launched with $80 bundles, blames former monetization head "who happened to come from Call of Duty"
By Issy van der Velde published
News How did that get there?

Dying Light: The Beast dev says "we are not Call of Duty" and the series has a "complicated relationship" with guns, but The Beast's firearms should finally be "on par" with melee
By Jordan Gerblick published
News "Let's give the players the guns if they want, but also let's focus on the guns so they really feel on par with melee combat"
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