Xbox One News
Latest Xbox One News

Well darn, Hello Games' Sean Murray says the team working on No Man's Sky follow-up Light No Fire is "tiny" and working "in the background"
By Jordan Gerblick published
News Light No Fire is somewhere out there in no man's land

Destiny 2 game director says "we don't want to be a dead live game" as Renegades arrives at a low for the MMO, admits "relatively few [new] people come" in and Edge of Fate pivot "didn't work"
By Austin Wood published
News Tyson Green weighs in on the state of Destiny 2

Cyberpunk 2077 is CD Projekt Red's "main source of revenue," outpacing The Witcher 3's 5-year sales with 35 million copies sold
By Catherine Lewis published
News Cyberpunk 2077 and its DLC have also seen "stronger organic sales" on existing platforms compared to last year

5 months after a launch so bad it was un-released and put back into beta, Splitgate 2 tries again as devs insist the FPS is now in "the best place it's ever been"
By Anthony McGlynn published
News The multiplayer shooter returns this December

Palworld gets a nod of approval from No Man's Sky lead as Pocketpair devs celebrate "both Steam ratings" finally becoming overwhelmingly positive: "We'll keep on trying our best"
By Anthony McGlynn published
News Sean Murray pays tribute to Palworld's achievement

Dragon Quest creator Yuji Horii says Final Fantasy 10 is "the ultimate perfection" of the beloved JRPG series, and we're sure stans will be completely normal about it
By George Young published
News As if Final Fantasy fans needed another reason to fight for their favorite

Supports win games, so Elden Ring Nightreign's new Scholar class looks like a must-play – and like a direct counter to the infamous gank boss Libra
By Anthony McGlynn published
News The class is one of two coming to the game in The Forsaken Hollows

Palworld lead gently reminds players the next update is not "massive," since "mammoth sized 1.0" is still a long way off: "I think you've misunderstood"
By Ashley Bardhan published
News Palworld 1.0 is coming, but not quite yet

Rockstar co-founder Dan Houser says GTA is so successful because of its "sense of freedom," and because it "smashed together" shooting, driving, and simulation genres in a way games hadn't done before
By Scott McCrae published
News "Those were the first games that showed you this idea of just living in this fake place"
Weekly digests, tales from the communities you love, and more



