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  1. Platforms
  2. PC Gaming
  3. Half-Life 3

What to expect from Valve in 2026: The return of the Steam Machine, a new VR headset, and more Half-Life 3 rumors

Features
By Joe Chivers
Published 7 January 2026

Opinion | As we all recover from the latest Steam sale, let's review Valve's ambitious plans

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An older bearded man in a cap stood in front of computer equipment in Half-Life Alyx
(Image credit: Valve)
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Watching the growth of Valve has been fascinating. The Washington-based company has gone from being a well-respected game developer to one of the biggest forces in video games, thanks to the popularity of Steam. Next year, Valve looks to be making a play to cement that position and entice new users into their ecosystem, with some superb-looking new hardware looming on the horizon.

From Steam machines coming back to new VR headsets, 2026 looks to be a huge year for the company, and there are even rumors about Half-Life 3 finally making an appearance. Let's take a closer look at what's coming from the PC gaming titan next year.

The Steam Machine is coming back

Steam Machine on desk next to controller and monitor with Stardew Valley gameplay on screen and player hand with red nails on left using white mouse.

(Image credit: Valve)
Room for more?

Karlach in Baldur's Gate 3

(Image credit: Larian Studios)

We've hand-picked the best PC games - don't sleep on them!

If you cast your mind back just over a decade, you may remember the first attempt that Valve took at its own custom hardware. The Steam Machine (and if you can read that without Daft Punk getting stuck in your head, you're a better person than I) was Valve's first attempt to release a ready-built PC, and it was, frankly, dead on arrival.

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Since then, Valve has gone from strength to strength with its hardware. The Steam Deck, Valve's answer to the Switch, has been a mainstay in my living room and sold millions of units according to industry estimates. Combined with the huge development of Proton, Valve's compatibility tool for playing Windows games on Linux, and it's got a much better chance of making an impact this time around.

So, what can we expect from the new Steam Machines? Resembling a small Borg cube, it looks to be attempting to compete with your consoles for space under the TV. Its hardware specs look impressive, too, with Valve boasting that it has "over six times the horsepower of the Steam Deck", and promising "4K gaming at 60 FPS with FSR". The current specs that Valve lists on the machine's page are:

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  • A woman wearing the Steam Frame headset The stage seems set for the Steam Frame's arrival as VR headset shipments are sitting in warehouses
  • A woman laughingly wearing the Steam Frame "wrong" in one of Valve's user guide videos for the headset Valve talks about the struggle to get existing titles working on Steam Frame's ARM processor
  • CPU: Semi-custom AMD Zen 4 with up to 4.8 GHz of power
  • GPU: Semi-custom AMD RDNA3 with a clock speed of 2.45 GHz
  • RAM: 16GB DDR5 and 8GB GDDR6 VRAM
  • Storage: 512GB or 2TB, with both models coming with a MicroSD slot

The Steam Frame

A close up of the Steam Frame headset

(Image credit: Valve)

Valve's new VR headset, the Steam Frame, is the announcement I'm most excited about. First off, there's the fact that it isn't just a VR headset; it's a whole PC in a headset. Its controllers also have input for non-VR games, so, in theory, it's another way to play your Steam library. How well supported and powerful it will be are yet to be determined, but it can also be used as a traditional VR headset, connecting via a small wireless dongle.

The biggest feature, – for me at least, in my cramped flat – is that the Steam Frame won't need base stations. That's right, no need to clear a space or tons of setup – the Frame tracks movement with four cameras on the device itself. I've been a longtime holdout when it comes to VR, but if this is executed well, it might be the device that finally makes me get into it.

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A new Steam controller

The new Steam Controller

(Image credit: Valve)

The original Steam controller never clicked (trackpad pun not intended) for me, but as a paid-up member of the Church of the Holy Steam Deck, I'm cautiously optimistic about the new one. It has two thumbsticks, at least, rather than the weird GameCube abomination of the original, but there's more: it's got magnetic thumbsticks, which should help avoid stick drift, along with "high-definition rumble" for better haptic feedback.

It's also got a gyroscope for motion controls, but frankly, that'll be getting turned off in any game that dares to make me use motion controls. It also has a pair of trackpads, much like the Deck, so it should be a reasonable solution for those who want to play strategy games and other mouse-intensive genres with a controller. One to cautiously watch, I say.

Half-Life 3?

Half-Life 2

This should be taken with a shovel's worth of salt, since rumors about Half-Life 3 have been circulating for so long at this point that an actual release will make Duke Nukem Forever's development time look rapid. Still, some leakers have predicted that, at long last, Half-Life 3 will release in 2026 as a launch title for the Steam Machine.

It's always possible, of course, but don't hold your breath.

When's the new hardware coming and how much will it cost?

Steam Machine on shelf next to books and plant with red face plate.

(Image credit: Valve)

Valve hasn't put a firm launch date out for its new range of hardware, but says that it will launch sometime in early 2026 – presumably in Q1. The same air of mystery permeates the pricing of all of this tech, as we don't know how much any of it will cost yet. Speculation persists, of course, with some predicting that the Steam Machine will cost from $600-1000, which seems likely given AI's latest bad habit of causing RAM prices to shoot up. The controller will likely cost less than $100, while the Frame will likely be cheaper than the Index, according to Valve.


Despite censorship woes and the terrifying price of RAM, 2025 was the year I fell back in love with PC gaming

TOPICS
Valve
Joe Chivers
Joe Chivers
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Contributor

Ever since getting a Mega Drive as a toddler, Joe has been fascinated by video games. After studying English Literature to M.A. level, he has worked as a freelance video games journalist, writing for PC Gamer, The Guardian, Metro, Techradar, and more. A huge fan of indies, grand strategy games, and RPGs of almost all flavors, when he's not playing games or writing about them, you may find him in a park or walking trail near you, pretending to be a mischievous nature sprite, or evangelizing about folk music, hip hop, or the KLF to anyone who will give him a minute of their time.

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