The creator of XCOM has high hopes for Switch 2's mouse Joy-Cons and strategy games: "Mouse control RTS might work really well here"

(Image credit: 2K Games)

Going off the ferocious demand for Switch 2 pre-orders, everyone's pretty psyched for Nintendo's upcoming console, but its quirky mouse controls and GameChat communication features have yet to really prove their worth. Even so, original XCOM creator Julian Gollop is fully onboard with both of those Switch 2 features, and specifically their potential for strategy games.

As part of a wide-ranging group developer interview with GamesRadar+, Gollop said he's been a big fan of Nintendo handhelds going all the way back to the original Game Boy back in 1989, adding that he's "very much looking forward to the Switch 2" and hopes it's successful "because the video game industry needs a bit of a breath of life in it at the moment, something new."

Screenshot of Mario dragon Bowser pointing in realization

(Image credit: Nintendo)

We asked Gollop about his thoughts on the Switch 2's mouse functionality, specifically, and he said he sees a lot of potential for integration in classic RTS games you'd normally see on PC.

"I would never have guessed that as something they would add to the console, and it's a really interesting feature," he said.

"Interestingly enough, a traditional style mouse control RTS might work really well here, and also you've got at least a reasonable number of switches you can use to substitute keyboard commands. It could be quite interesting. That's probably something I would look forward to. That adaptation of the traditional mouse and keyboard RTS using the Switch 2 controllers might be pretty cool."

Nintendo consoles always come with some degree of novelty, though they vary drastically in terms of impact and practicality, and the Switch 2's mouse controls and GameChat feature are classic examples that seem like they might be a little cumbersome, if not simply late to the party, but could also prove integral to some great games. We only have to wait until June 5 to find out.

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Jordan Gerblick

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.

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