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  1. Games
  2. Puzzle

Picross 3D review

3D takes puzzles in new directions, but still doesn't beat 2D

Reviews
By GamesRadar published 18 March 2010

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

GamesRadar+ Verdict

Pros

  • +

    Three dimensions adds a layer of satisfaction

  • +

    Chunky

  • +

    mind-stroking fun

  • +

    Cute art style

Cons

  • -

    Light jazz soundtrack begins to grate

  • -

    Not ultimately better than 2D

  • -

    Merely functional graphics

Why you can trust GamesRadar+ Our experts review games, movies and tech over countless hours, so you can choose the best for you. Find out more about our reviews policy.

It takes 24 seconds to go from springing the DS power switch to smashing Picross 3D’s blocks. Instant fun. How easily writing a review becomes a ‘quick go on Picross 3D’.

Picross, for the uninitiated, is a nonogram puzzle: a grid of squares to be coloured in or left unmarked, as indicated by numeric clues. Numbers dictate clumps of marked squares along an axis; the puzzle is marking the squares so they satisfy numbers on both axes at once. Basically, it’s Minesweeper meets a crossword. Picross 3D is Michael Bay’s Picross. Not content with two axes? BAM! Have another. Marking out the wanted squares? HA! Let’s destroy the unwanted.

Grids? They’re so Picross DS. These days, we’re all about the cube. Inside that cube is a shape – could be a flip flop, could be a toucan – and only by following the numbers can you release it. This means two things: 1) brilliant boxart of a puppy being excavated from what looks like a concrete overcoat; 2) we get to chip away excess cubes, adding a smashy-smashy tactility missing from the original’s more yogic grid colouring.

Article continues below

As the dimensions swell, the playfield shrinks: on the tiny DS screen a 20x20 grid would struggle to spin, like a fat lady in an elevator. The numbering system is elegantly sheared away, too – a single digit describes the number of keepers, with shapes around the number dictating gaps. If (when) it gets too much, a cross-sectioning tool planes unwieldy shapes into more manageable 2D layers – just like the original Picross DS, in fact.

It’s an easier game. Getting stuck is a matter of perspective – swivelling or using cross-sections will usually uncover the untapped block. Fact is, 2D was easier to represent visually, so it was able to go to more complicated places, such as letting you pencil in potential solutions to see how they’d unfold. Picross 3D has a more brutish ‘yes’ or ‘no’ to proceedings, ‘maybe’ never factors into it. It’s still taxing under a tight time limit, but nowhere near as conceptually clever.

But while it’s certainly easier, it’s a more satisfying experience. One that lets you excavate crude 3D models of metronomes and paperclips and watch them jiggle a funny dance. One that eats the days with 350 puzzles and more to download. One that lets you smash, but smash cerebrally. One that loads in 24 seconds. Lovely.

Mar 17, 2010

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GamesRadar+ was first founded in 1999, and since then has been dedicated to delivering video game-related news, reviews, previews, features, and more. Since late 2014, the website has been the online home of Total Film, SFX, Edge, and PLAY magazines, with comics site Newsarama joining the fold in 2020. Our aim as the global GamesRadar Staff team is to take you closer to the games, movies, TV shows, and comics that you love. We want to upgrade your downtime, and help you make the most of your time, money, and skills. We always aim to entertain, inform, and inspire through our mix of content - which includes news, reviews, features, tips, buying guides, and videos.

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