Papo & Yo preview - A boy and his monster

Papo & Yo is one of the results of Sony's Pub Fund initiative where the publisher supports small game developers in exchange for a PSN exclusive (among other things.) Led by Creative Director Vander Caballero, Minority Studios' Papo & Yo is a personal tale that was inspired by his childhood and what it was like dealing with an alcoholic father.

The E3 demo this year was midway through Act 2 (there are 5 total) where the focus was to find a path of some kind to get you to the next area. Objects that can be interacted with are drawn with white chalk, whether that be in the form of a key, gears, or a wind-up switch. You play as Quico, a young boy with a robotic friend on his back named Lula and Monster, a giant pink rhino. The goal is to get Monster to a shaman because he has a tendency to want to eat poisonous frogs, which transforms him into a raging beast.

Most of the puzzles that we encountered required some exploration and careful observation of the environment. Platforming is a large part of the game, and you'll use Monster to help you get to where you both need to go. We look forward to playing the game once it releases, and we hear that it's going to be soon - sometime this summer.

Sophia is a transplanted Canadian who loves video games, dogs, poutine, snowboarding, photography, food, and naps.