Original Metroid Prime dev adores the remaster - apart from the doors

Metroid Prime Remastered
(Image credit: Nintendo)

One former Metroid Prime dev thinks the newly-revealed remaster messed up one aspect.

Yesterday on February 8, Nintendo announced Metroid Prime Remastered after years of anticipation and speculation, and revealed it'd be releasing later that same day. Now, Zoid Kirsch, a former developer on the original Metroid Prime, thinks the remaster "fucked up" one aspect: the doors.

In short, Kirsch reckons Metroid Prime Remastered has the wrong alpha levels on the door shields. These shields are found all over doors throughout not only Metroid Prime, but also the wider Metroid series, and are completely indestructible to weapons. The only way Samus can open them is by completing another task first.

Kirsch says he spent "months" working on the doors, so he's a little peeved they're not looking quite right in the remaster. No, for those wondering, "months" isn't a typo from Kirsch - doors really are that tough to get right in video games, and they're often an absolute headache for developers to nail.

However, that hasn't stopped Kirsch from adoring the remaster. "Following up--the re-master is amazingly well done," the former dev wrote in a follow-up tweet. "The improvements to Samus and the boss models are awesome. I just noticed this particular change that stood out from the original. It's still a wonderful re-master and should be played and enjoyed."

If you're wondering what other wonders and surprises Nintendo rolled out at its big showcase last night, you can head over to our full Nintendo Direct February 2023 recap for more. 

You can also check out our upcoming Switch games guide to see where the newly-revealed games fall in Nintendo's big schedule. 

Hirun Cryer

Hirun Cryer is a freelance reporter and writer with Gamesradar+ based out of U.K. After earning a degree in American History specializing in journalism, cinema, literature, and history, he stepped into the games writing world, with a focus on shooters, indie games, and RPGs, and has since been the recipient of the MCV 30 Under 30 award for 2021. In his spare time he freelances with other outlets around the industry, practices Japanese, and enjoys contemporary manga and anime.