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Without Super Mario Bros, Hideo Kojima "probably" wouldn't have become a game dev
By Kaan Serin published
News Unlikely origins

Arc Raiders tester found PvE players get put in friendlier lobbies while PvP ones are sectioned to aggressive matches
By Kaan Serin published
News A mirror to society

Clair Obscur: Expedition 33 says the secret of the J'RPG's success is to "not care too much about the players"
By Scott McCrae published
News "The best way for me to care about people is to make something that is sincere"

Metal Gear Solid 2 is "often mistaken for a story about AI," Hideo Kojima says, but it's actually about digital society
By Kaan Serin published
News "It has become somewhat of a reality."

Clair Obscur: Expedition 33's controversial wins at the Indie Game Awards retracted after the RPG's use of generative AI
By Kaan Serin published
News "When it was submitted for consideration, a representative of Sandfall Interactive agreed that no gen AI was used"

Bethesda lead explains the biggest difference between writing Skyrim and Fallout is how you piece together the story
By Scott McCrae published
News "I think it's easier in a fantasy game like The Elder Scrolls"

Clair Obscur: Expedition 33 lead writer "thought of it almost like writing an HBO drama"
By Scott McCrae published
News "A lot of times, we didn't know what we didn't know."

Bethesda was scared of making Fallout 3, but by Fallout 4 it had chilled out: "we don't have to be so reverential now"
By Scott McCrae published
News "Owning a franchise and an IP is different than feeling like you own it creatively."
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