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  1. Games
  2. RPG
  3. Path of Exile

New Scion class ushers in Path of Exile launch

Features
By Lucas Sullivan published 4 October 2013

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

Freedom, power, revenge

Freedom, power, revenge

If you didn't already know, Path of Exile is the Diablo II sequel you've always wanted. It manages to capture Diablo's classic, gritty style and click-frenzy gameplay, then combines that with wholly unique aspects like a barter-based trade system or the massive skill tree that rewards player creativity. After being in open beta for a little over eight months, it's ready for a full-fledged launch, which is slated for October 23 on PC with optional Steam support. Anyone craving some free action-RPG goodness would do well to check it out--and with loads of new content being implemented on a regular basis, veterans have cause to return to PoE.

Two features in particular have us most excited for PoE's launch: the introduction of a seventh character class, and added areas that give the game a definitive ending. The blonde, armor-clad Scion is a super-hybrid of the six other classes, who can only be unlocked after you free her from a cage at the end of the game. The Scion starts smack dab in the middle of the gigantic skill tree, meaning she can branch out into any classes' specialties. She may be a jack of all trades and a master of none in theory, but we're sure some crafty players will conjure up some truly broken (in a fun way) Scion builds.

If you've played PoE to completion in the beta, you might've been disappointed by the lack of a conclusive finale. Worry no more--at launch, additional zones and a terrifying last boss will be included, letting you see the story through to the end. But that's not all that's coming to PoE. Check out the following images for more info!

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Page 1 of 6
We're hyped for the addition of Guilds and PvP ladders, which will incorporate matchmaking for standard deathmatch and chaotic Capture the Flag modes.

We're hyped for the addition of Guilds and PvP ladders, which will incorporate matchmaking for standard deathmatch and chaotic Capture the Flag modes.

Page 2 of 6
Page 2 of 6
The Scion's blue-and-gold motif looks awesome against the grimy, blood-splattered backdrops.

The Scion's blue-and-gold motif looks awesome against the grimy, blood-splattered backdrops.

Page 3 of 6
Page 3 of 6
Grinding Gear Games plans on adding Steam achievements and viewable character profiles for the game. Trading will still be entirely dependent on a barter system; there's no buying power here.

Grinding Gear Games plans on adding Steam achievements and viewable character profiles for the game. Trading will still be entirely dependent on a barter system; there's no buying power here.

Page 4 of 6
Page 4 of 6
Inhabiting the added environments--such as the Library seen here--are terrifying new monster types and shrines that can buff enemies and allies alike.

Inhabiting the added environments--such as the Library seen here--are terrifying new monster types and shrines that can buff enemies and allies alike.

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Page 5 of 6
You'll never go long without new content in Path of Exile. Patches add changes with a two week cadence, while larger updates are planned to hit every four months.

You'll never go long without new content in Path of Exile. Patches add changes with a two week cadence, while larger updates are planned to hit every four months.

Page 6 of 6
Page 6 of 6
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Lucas Sullivan
Lucas Sullivan
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Lucas Sullivan is the former US Managing Editor of GamesRadar+. Lucas spent seven years working for GR, starting as an Associate Editor in 2012 before climbing the ranks. He left us in 2019 to pursue a career path on the other side of the fence, joining 2K Games as a Global Content Manager. Lucas doesn't get to write about games like Borderlands and Mafia anymore, but he does get to help make and market them. 

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