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  1. Games
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  3. Metroid
  4. Metroid Prime Hunters

Metroid Prime Hunters review

Full-featured, online shooters just went portable

Reviews
By Brett Elston published 7 December 2006

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

GamesRadar+ Verdict

Pros

  • +

    Intense multiplayer craziness

  • +

    It's a technical marvel

  • +

    Beefy solo game to trek through

Cons

  • -

    Trading Friend Codes for Wi-Fi

  • -

    Single-player gets kinda repetitive

  • -

    People playing as Samus

  • -

    always

Why you can trust GamesRadar+ Our experts review games, movies and tech over countless hours, so you can choose the best for you. Find out more about our reviews policy.

What's this? A handheld, first-person shooter that crams in all the headshots, layered level designs and multiplayer options of the typical Xbox Live title? And it's on the touch-screen powered Nintendo DS? If we hadn't played it ourselves we would barely believe it.

But it's true. Metroid Prime Hunters takes the usually explorative, space-faring series online in the biggest possible way: its stylus-and-L-button control scheme (think PC's mouse-and-keyboard setup) scorches every other portable shooter in existence. You've got seven uniquely-powered bounty hunters to choose from, all vying for the same ultimate prize - a set of powerful artifacts lodged somewhere in a remote galaxy. The mission? Kill the other guys first.

Taking Samus, Spire and the rest of the multicolored hunters online is a snap thanks to the Wi-Fi Connection. Up to four can play at once online, locally or even with one version of the game. Once you're pitted against friends, rivals or total strangers, it's all about sniping, bombing and blasting fools away in several different modes. Capture the flag, straight-up deathmatch and five other methods of fragging are available, some with team play too.

What makes Hunters stand out, even from other high-profile shooters, are its malleable stars. Each of the hunters can shrink down into an alternate form (like Samus' morph ball) and use a whole new move set. Trace can become invisible while remaining still, Weavel splits in two ... you just never know where each match is going to go. Every character also has a specific weapon that they alone can use to its fullest - Samus' missiles hone in on enemies, for example. Add in stat-tracking, voice chat and an online ranking system and you've got a game that makes console shooters blush.

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Nintendo Platforms
Brett Elston
Brett Elston

A fomer Executive Editor at GamesRadar, Brett also contributed content to many other Future gaming publications including Nintendo Power, PC Gamer and Official Xbox Magazine. Brett has worked at Capcom in several senior roles, is an experienced podcaster, and now works as a Senior Manager of Content Communications at PlayStation SIE. 

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