Skip to main content
GamesRadar+ GamesRadar+ GamesRadar+ The Games, Movies, TV & Comics You Love
Sign in
  • View Profile
  • Sign out
flag of UK
UK
flag of US
US
flag of Canada
Canada
flag of Australia
Australia
  • Games
  • TV
  • Movies
  • Hardware
  • Video
  • News
  • Reviews
  • Guides
  • Deals
  • More
    • PS5
    • Xbox Series X
    • Nintendo Switch
    • Nintendo Switch 2
    • PC
    • Platforms
    • Tabletop Gaming
    • Comics
    • Toys & Collectibles
    • SFX
    • Newsarama
    • Retro Gamer
    • Newsletters
    • About us
    • Features
Total Film
Gaming Magazines
Gaming Magazines
Why subscribe?
  • Subscribe from just £3
  • Takes you closer to the games, movies and TV you love
  • Try a single issue or save on a subscription
  • Issues delivered straight to your door or device
From$12
Subscribe now
Trending
  • Gamescom 2025 schedule
  • Battlefield 6
  • Horror Special
  • New Games for 2025
Recommended reading
Best PS2 games
Final Fantasy Final Fantasy 10 dev reminds players obsessed with retro-style PS1 graphics in modern games that, back in my day, those graphics were a problem
Leon fighting an enemy during one of the best Xbox Series X games, Resident Evil 4 remake
Resident Evil Microsoft, EA, and other publishers should give up on artificial intelligence: We peaked 21 years ago, when Resident Evil 4 devs were thrilled AI enemies could think "like a smart person" by using "weapons, of course"
A warrior overlooking ruins on a grassy field beneath a grey sky in Shadow of the Colossus
Games The games industry might be built on borrowed ideas, but new ones have to come from somewhere – even if Fumito Ueda says "the era of game mechanics is over"
Shadow of the Colossus
Adventure Games "The era of game mechanics is over": Shadow of the Colossus director says games have explored so many ideas that "whether you like it or not, it's better to sharpen the existing mechanics"
Clair Obscur Expedition 33
RPGs Clair Obscur: Expedition 33 lead says "prejudice against turn-based RPGs isn't completely gone," even if fellow JRPGs like Persona and Dragon Quest sell millions of copies
Dakota Johnson as Lucy and Pedro Pascal as Harry in Celine Song's Materialists
Romance Movies Marvel stars' A24 rom-com Materialists has great reviews, but many are repeating the 'elevated horror' mistake of the 2010s – and we need to dump it before it's too late
A still from a Weapons teaser
Horror Movies After Weapons' gory ending, fans are discussing the most disturbing final lines in horror movies
  1. Games
  2. Action

Last-gen cliches that should totally disappear (but probably won't)

Features
By David Roberts published 2 April 2015

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

Please stop

Please stop

Mass Effect. Uncharted. Deadly Premonition. The list of classics from the last generation of consoles is too numerous to count, and the gaming landscape is more vast and varied now than its ever been. But even with all of the fantastic moments found on the PlayStation 3, Xbox 360, and yes, even the Wii, we hope that this next generation leaves some of the past behind it.

Things become cliche for a reason: a particular design element or aesthetic worked once, then everyone else decided to copy it because it was successful. But now that we're on to a new set of consoles, perhaps its time to drop some of these cliches like a bad habit. Oh, who am I kidding? This stuff isn't going anywhere, and I'll tell you why.

Page 1 of 11
Page 1 of 11
Conveniently placed chest-high walls

Conveniently placed chest-high walls

The cliche: No matter where you go, whether it's a space station, an ancient tomb, or 19th-century England, if there's a fight breaking out, there's a well-placed chest-high wall to hide behind. Thanks to the popularity of cover-based shooters like Gears of War and Uncharted, their appearance has skyrocketed, and shows no end in sight.

Why it won't go away: It's pretty easy to fill up a level with a few fallen pillars, brick barriers, or other obstacles for the hero to hide behind, and since cover-based shooters aren't exactly going anywhere, we're likely to see more of this in the future. Hopefully game developers will at least make these protrusions feel like an extension of the world, rather than a conveniently placed set of granite rectangular prisms (looking at you, Mass Effect 2).

Page 2 of 11
Page 2 of 11
Dubstep

Dubstep

The cliche: The music builds, the tempo quickens, and suddenly: THE DROP. Now, the klaxons are blaring, and what sounds like the soundtrack for a robot apocalypse plows into your eardrums. The first time you heard dubstep, it was thrilling in its aural audacity. But now that everything from amateur YouTube Call of Duty videos to Enrique Iglesias songs has some kind of dubstep breakdown, it all seems to have lost its edge.

Why it won't go away: Despite becoming the butt-rock of electronic music, dubstep is still surprisingly popular (hence all the YouTube Call of Duty videos and Enrique Iglesias songs). It's almost become a joke at this point, thanks to games like Borderlands insisting on not letting this music genre die already (though I have to admit, the dubstep gun in Saints Row 4 was pretty funny).

Page 3 of 11
Page 3 of 11
Zombies

Zombies

The cliche: It's the year 20XX, and it's the apocalypse. Whether the world has been taken over by fast zombies or slow zombies doesn't matter; the undead roam the Earth, and they're going to take a bite out of you. Which, of course, turns everyone else into a zombie except you (must be all those leafy green herbs you've been munching on).

Why it won't go away: Zombies are such an ingrained part of pop culture at this point, even outside of games, that you can probably get a game greenlit by saying it's like "[insert game name here] with zombies. Plus, it's comparatively easier to devise an AI that simply hunts down the closest warm body and eats it than it is to make an enemy that moves and reacts to your attacks. And by spending fewer resources on AI, you can just fill the screen with loads of undead.

Page 4 of 11
Page 4 of 11
Stupid industry buzzwords

Stupid industry buzzwords

The cliche: Slap two words together, combine them into one glorious bastardization of the English language, and you've got a brand new buzzword to trot out in front of an audience of thousands. It's gotten so bad that we heard "drivatars" and "levolution" within a few hours of each other at E3 2013. In case you don't know, those are fancy words for "player-created AI" and "stuff blows up real good."

Why it won't go away: Because publishers never learn. You watch, E3 2015 is going to roll around and Ubisoft will break out words like "clambineering" to describe the new climbing physics for their latest Assassin's Creed title. Hey, at least we get to chuckle a little bit while we watch executives and paid presenters say these words unironically.

Page 5 of 11
Page 5 of 11
DLC not included in the Season Pass

DLC not included in the Season Pass

The cliche: That game you just picked up? Well, there's going to be a mess of content coming for it in the next year or so. Sure, you can buy all of it individually like a sucker, or you can grab them all with this handy Season Pass for only $30! Except for this character pack; that's a pre-order exclusive. And that set of weapons. Oh, and we're making stuff to come after the Season Pass has run its course. You'll have to buy that separately, too.

Why it won't go away: It's all about money. While Season Passes are nice and all, there's no clear demarcation for what constitutes a "season" of gameplay. And everything released after that season is over requires a separate purchase. I'm all for paying for content, but I think that if the DLC ends up costing as much as the core game, maybe make that Season Pass all-inclusive. Or at least offer a 'Season Two' Pass.

Page 6 of 11
Page 6 of 11
Unnecessary crafting systems

Unnecessary crafting systems

The cliche: Wandering around a zombie-filled apocalypse? Or perhaps you're marooned in a mysterious forest? Whatever game you're playing, you can scrounge around for pieces of wood and some scraps of metal and convert them into a crude implement of pain, or find some rags and make a set of magically sterile bandages. It doesn't matter if you're playing a Super Mario-esque platformer, if there's an excuse to combine two items into another, better item, we'll find a way to fit it in.

Why it won't go away: Minecraft sold about a gazillion copies, so clearly every game needs to feature some kind of crafting system. And what better way to pad your game out than requiring players to hunt down five different herbs every time you want to craft a potion?

Page 7 of 11
Page 7 of 11
Walk-and-talk exposition

Walk-and-talk exposition

The cliche: OK, soldier, we need to dump a whole bunch of lore on you and give you directions to your next mission, but we don't want to put all of this in an expensively-designed cutscene. So we'll just slow your walk speed down to geriatric levels and force you to inch your way forward while you listen to us over your walkie-talkie.

Why it won't go away: It's a storytelling crutch that lets players have some semblance of control while other characters talk at them. And because games like The Order: 1886 make frequent use of the cliche even now, it's likely not going anywhere any time soon.

Page 8 of 11
Page 8 of 11
Gruff bald dudes

Gruff bald dudes

The cliche: Our heroes are conflicted, deep individuals who want to help out, but must also confront the hidden dark side buried within their souls. Sometimes, you must embrace the evil within to defeat the enemy without, and shaving your head is the only way you can come to terms with your anti-hero status. Or something.

Why it won't go away: Everyone can relate to a brooding male protagonist! Well, except for half of the global population, but who's counting? Plus, everyone knows that shaving your head is like a shortcut to Badass Town (Badasston?), and it essentially raises your coolness level by at least 20 points (which is actually rather difficult to do, at least from my experience). Hair's really hard to animate, too.

Page 9 of 11
Page 9 of 11
Climbing a tower to reveal more of your in-game map

Climbing a tower to reveal more of your in-game map

The cliche: Perched high up on top of a massive cathedral lies a magical spot that will let you attune your spirit with the Earth and give you the location of all the hidden collectables on the map. All you have to do is climb up there to access it. Oh, and you can replace 'cathedral' with 'radio tower' and 'attune your spirit' with 'break the radio tower', depending on the game.

Why it won't go away: People like climbing stuff, and it was fine when Assassin's Creed did it. But then every other Ubisoft game had you climbing towers to unlock bits of the map; yes, even the open-world racer The Crew had you drive to hidden satellite dishes to unlock new races. It's so prevalent, it's bleeding out of Ubisoft games and into other titles, and even games like Dying Light are featuring some kind of tower climb. Whatever happened to buying a map?

Page 10 of 11
Page 10 of 11
Seriously. Stop.

Seriously. Stop.

I have hope that by the time we leave the PS4 and Xbox One behind we'll have a whole different set of cliches to jettison. Until then, keep a look out for the game about the zombie space marine with the dubstep DLC pack, and you can be the first to shout 'Bingo!' when you spot it. Are there any last-gen cliches you want gone? Let me know in the comments!

Looking for more? Why not read this list of everyone that Sonic the Hedgehog hates or why we need more stand-alone DLC.

Page 11 of 11
Page 11 of 11
CATEGORIES
Wii-u Nintendo PlayStation PS4 Xbox Xbox One Platforms
PRODUCTS
Evolve Borderlands: The Handsome Collection Dying Light Gears of War 2 Uncharted 2: Among Thieves Assassin's Creed II Mass Effect 2 Battlefield 4
David Roberts
David Roberts
Social Links Navigation
David Roberts lives in Everett, WA with his wife and two kids. He once had to sell his full copy of EarthBound (complete with box and guide) to some dude in Austria for rent money. And no, he doesn't have an amiibo 'problem', thank you very much.
See more Nintendo Features
Read more
Best PS2 games
Final Fantasy 10 dev reminds players obsessed with retro-style PS1 graphics in modern games that, back in my day, those graphics were a problem
Leon fighting an enemy during one of the best Xbox Series X games, Resident Evil 4 remake
Microsoft, EA, and other publishers should give up on artificial intelligence: We peaked 21 years ago, when Resident Evil 4 devs were thrilled AI enemies could think "like a smart person" by using "weapons, of course"
A warrior overlooking ruins on a grassy field beneath a grey sky in Shadow of the Colossus
The games industry might be built on borrowed ideas, but new ones have to come from somewhere – even if Fumito Ueda says "the era of game mechanics is over"
Shadow of the Colossus
"The era of game mechanics is over": Shadow of the Colossus director says games have explored so many ideas that "whether you like it or not, it's better to sharpen the existing mechanics"
Clair Obscur Expedition 33
Clair Obscur: Expedition 33 lead says "prejudice against turn-based RPGs isn't completely gone," even if fellow JRPGs like Persona and Dragon Quest sell millions of copies
Dakota Johnson as Lucy and Pedro Pascal as Harry in Celine Song's Materialists
Marvel stars' A24 rom-com Materialists has great reviews, but many are repeating the 'elevated horror' mistake of the 2010s – and we need to dump it before it's too late
Latest in Action
Tom Holland as Peter Parker unmasked and in the middle of a fight during a scene in Spider-Man: No Way Home
In the run up to Spider-Man 4, Marvel fans are discussing the best Spidey moments in the MCU: "One of the best moments in superhero history"
Amazing Spider-Man 2
Emma Stone says Amazing Spider-Man press tours made her feel "truly psychotic the entire time"
A player kicks a hapless mushroom creature in Revenge of the Savage Planet in a beach biome
Revenge of the Savage Planet dev says "if just the people who have already wishlisted" the game buy it in the next month, "you would get more DLC"
Assassin's Creed 3 director says Ubisoft put "a lot of pressure" on devs to "add play time" and "bulk" out games with RPG elements "to delay resale as GameStop was the only one making any money on that transaction"
GTA 6
"The biggest competitor to Grand Theft Auto 6 will be Grand Theft Auto 5," says industry analyst, because AAA is struggling against the live-service behemoths it created years ago
Mafia: The Old Country
Mafia: The Old Country's divisive linearity is telling me everything I need to know about action-adventure games in 2025, and it all comes back to Indiana Jones
Latest in Features
Jason Voorhees in Sweet Revenge
After 16 years, Jason Voorhees' official comeback is either a soulless hard cider commercial or the setup for the goriest, most experimental Friday the 13th to date, and I can't decide which it is
Dungeons & Dragons Welcome to the Hellfire Club box, DM screen, dice, and prop photo laid out on a table
The new D&D Stranger Things crossover is all about continuing "Eddie's legacy" with max '80s "faux-stalgia"
Mafia: The Old Country
Mafia: The Old Country's divisive linearity is telling me everything I need to know about action-adventure games in 2025, and it all comes back to Indiana Jones
San in Princess Mononoke
Nearly 30 years after its release, Princess Mononoke is headed back to theaters – and it’s still a timeless, heartbreaking classic
A Mega Absol in Pokemon Legends ZA
Pokemon Legends: Z-A hands-on: With overhauled battles and denser exploration, I'm shocked at how fundamentally fresh this could feel
Felt That: Boxing screenshot of puppet boxer Ezra "Fuzz-E" Wright, who swings at a punching bag
"There's got to be a game in here somewhere": How Felt That: Boxing quietly became one of the most innovative games in development
  1. Horrified: Dungeons & Dragons box against a dark surface
    1
    This D&D board game could be the magic item needed to refresh your game nights, but it won't be a critical hit for everyone
  2. 2
    OFF review: "Undertale fans need to play this RPG that inspired it – I can't believe it took this stellar remake to get me to step up to the plate"
  3. 3
    Drag x Drive review: "I'm left craving Arms' sauce from Nintendo's twitchy yet shallow basketballer, which feels like a tech demo"
  4. 4
    Madden 26 review: "The finest entry in a decade by some margin"
  5. 5
    I'm convinced that this is still one of the best team board games around, and it deserves to be on your shelf
  1. Julia Garner in Weapons
    1
    Weapons review: "A twisted fairytale that bests Barbarian"
  2. 2
    The Fantastic Four: First Steps review: "An occasionally thrilling heroic adventure that sits safely within a B-tier MCU range"
  3. 3
    Superman review: "A triumphant reinvention and a promising start for the DCU"
  4. 4
    Jurassic World Rebirth Review: "An unscary sequel that needed a little more time in amber"
  5. 5
    M3GAN 2.0 review: "A bold sequel with a slightly underwhelming conclusion"
  1. John Cena as Peacemaker holds a gun to the head of a different John Cena as Peacemaker in Peacemaker season 2.
    1
    Peacemaker season 2 review: "Darker and sadder than the first year, but there's still a lot of fun to be had with the 11th Street Kids."
  2. 2
    Wednesday season 2 part 1 review: "Complex and exciting but weighed down by too many subplots"
  3. 3
    Alien: Earth review: "Arguably the franchise's strongest outing since James Cameron's Aliens"
  4. 4
    King of the Hill season 14 review: "Hank Hill himself has evolved into a much more open and accepting person"
  5. 5
    Eyes of Wakanda review: "A creative premise shortchanged by the runtime and Marvel bloat"

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

  • About Us
  • Contact Future's experts
  • Terms and conditions
  • Privacy policy
  • Cookies policy
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement
  • Careers

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...