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iPhone review of the day: Spirits is like Lemmings on valium - a challenging yet soothing puzzle/platformer

Features
By Mitch_Dyer published 9 February 2011

If Miyazaki made a Lemmings game, it would totally look like this

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On iPhone
Game:
Spirits
Price: $2.99 / £1.79
Size: 42.9 MB
Get it now at the iTunes store:US/UK

On iPad
Game:
Spirits
Price: $4.99 / £2.99
Size: 42.2MB
Get it now at the iTunes store:US/UK

We adore Spirits for iPad, and although it naturally surrenders much of the real estate that comes with the tablet’s territory, the Lemmings-style puzzle/platformer is equally excellent on the iPhone. The vibrant background colors and stark characters stand out sharply against the black foreground, and it looks absolutely gorgeous on an iPhone 4’s retina display. The goofy trombone background music just caps off Spirits’ jovial charm.

You may like
  • MIO: Memories in Orbit screenshot showing a little, nimble robot called Mio meeting a larger machine. The GamesRadar+ Indie Spotlight logo can be seen in the top right-hand corner of the image. I was ready to take a break from Metroidvanias after Silksong, but this beautiful indie rekindled my obsession
  • Grim Fandango "The physical world gave us possibilities we didn't have before": How Grim Fandango's 3D world revolutionized PC gaming
  • Lana and Mui run through a wooden marketplace on stilts above a gorgeous blue ocean in Planet of Lana 2, with the Indie Spotlight branded GamesRadar+ badge in the corner Playing as my alien cat buddy makes this gorgeous puzzle platformer feel like a co-op adventure even when I'm alone

A hybrid of ideas, Spirits is the beautiful baby of Lemmings or Lucidity and World of Goo. Spirits – these white, floppy headed fellows are our favorite new video game characters – sprout from the ground and blindly walk forward regardless of impending peril. To save ‘em from falling to their spiky death and to ensure they make it to the twirling goal marker, you’ll have to sacrifice a few spirits. The oblivious creatures are your sole resource for success, and you’ll need to use their transformation abilities skilfully to dig tunnels, transform into ramps, ride the breeze, and otherwise progress through the increasingly challenging, regularly difficult, but rarely frustrating scenarios.

Various levels employ various spirit transformations, beginning with just a simple one – turning a little dude into a diagonally inclined, leafy walkway – before having to combine a handful during complex puzzles. It’s not exactly a high-stress, fast-paced game, but Spirits requires quick thinking and faster tapping when you have to destroy a wall and create a way to launch a dozen speedy spirits halfway up a walkway. Beyond having to restart a short level, Spirits has no means of punishment. Trial-and-error typically carries negative connotations, but exploring different means of assisting your spirits is sort of soothing – sit back, relax, retry.

Another cool angle Spirits takes is that it relies heavily on physics. Launching your guys into wind streams (often with your own spirit-made directional gust) requires careful, thoughtful placement. If you flub a transformation, you could send a spirit smashing into a roof, flying too far, not flying far enough, or ending up in a perpetual loop between opposing forces.

With such large melons, you’d think the spirits’ brains would be big enough to keep ‘em from wandering aimlessly to their doom, but their stupidity is our gain. You can’t do much better than Spirits if you’re in the market for a great puzzler.

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Feb 8, 2011

CATEGORIES
iPad iPhone Platforms Mobile Gaming
PRODUCTS
iPad iPhone
Mitch_Dyer
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