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  1. Hardware
  2. Retro

20 years later, I just realised the Final Fantasy 12 save on my PS2 memory card looks like it says Final Fantasy 9

News
By Phil Hayton
Published 28 July 2026

PS2 upscaling and deinterlacing weirdness

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Vivi plush from Final Fantasy 9 posed next to red PS2 memory card resting on controller receiver plugged into console.
(Image credit: Phil Hayton)
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Final Fantasy 9 isn't a PS2 game, but I've just noticed my PS2 memory card has a Final Fantasy save that looks like it has the wrong text. It's actually taken me 20 years to realise that the tiny low-res icon looks like it belongs to the earlier PS1 RPG, and there's a very silly reason why it looks that way.

You see, I've been messing around with an upscaler that solves jittery PS2 visuals using motion-adaptive interlacing. It'll also scale up any retro console that supports RGB output, but it's the systems that rely on interlaced graphics that benefit most from the gizmo.

While the GBS-C's motion-adaptive deinterlacing does an excellent job weaving separated horizontal fields together into a static frame, it's far from perfect. For the most part, you won't notice anything out of sorts, but after sharing a quick photo of my old PS2 memory card screen running through the upscaler, I received comments asking, "What's with the Final Fantasy "9" save icon?"

Bluesky post with picture of PS2 memory card screen via GBS-C upscaler and user "RanchBoar" asking "What's with the Final Fantasy "9" save icon lol"

(Image credit: Phil Hayton)
This quirk aside, the GBS-C is a solid PS2 upscaler

Yes, it's guilty of doing weird things with this specific PS2 save icon, but the GBS-C will serve up great 1080p visuals that won't flicker for $89.90, which is far less than other options out there with motion-adaptive de-interlacing. It's worth a look if you're just getting into Sony's second console on a new screen.

I originally figured the internet at large was getting its Final Fantasy roman numerals mixed up, but soon realised my old save really looks like it says "Final Fantasy IX" over the villainous Judge Gabranth sprite. Trust me when I say I squinted at the tiny icon for a solid 10 minutes on my actual display rather than through my hastily snapped photo, and I'm pretty certain the pixels read "IX" rather than "XII."

I'll admit, I started to get excited that Square Enix had somehow managed to typo its Final Fantasy 12 save icon art, or that there was perhaps another more interesting developmental reason for the blip. That was before I realized this was very likely a symptom tied to deinterlacing a low-resolution icon, and it all ties back to the way low-res CRTs used to work.

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Here's the thing: the text on the Final Fantasy 12 logo on the memory card grid isn't meant to be legible. If you really want to get a good look at it, you can press X and bring up the full rotating 3D rendered model along with the copy and delete menu. What you're actually seeing before that is a version compressed to very few pixels that, when displayed on a CRT at the mercy of interlacing, pixel bleed, and phosphor glow, still vaguely looks like "Final Fantasy XII" at a normal distance.

Image 1 of 2
Close up photo of PS2 memory card grid with Final Fantasy XII thumbnail in view that looks like it says "Final Fantasy IX"
(Image credit: Phil Hayton)
Front of full Final Fantasy XII PS2 memory card model with visible text and Judge cover artwork with black background.
(Image credit: Phil Hayton)
Image 1 of 2

View Original

Close up photo of PS2 memory card grid with Final Fantasy XII thumbnail in view that looks like it says "Final Fantasy IX"
Image 2 of 2

View Original

Front of full Final Fantasy XII PS2 memory card model with visible text and Judge cover artwork with black background.

When you take that same icon, blow it up on a modern screen using nearest-neighbour upscaling and deinterlacing techniques, you end up with distorted pixels. It just so happens that, in the case of Final Fantasy 12, it warps its roman numerals to look like they belong to a different game in the series, which serves as an eye-catching example of an upscaling caveat.

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Using a "line doubler" like the OSSC stands a better chance of accurately representing even the lowest pixel text on the PS2, but you still end up with something that doesn't read like the full-resolution text. I suspect Bob de-interlacing still distorts the pixels in the same way regardless, changing their alignment to a completely different numeral, but I can't speak for more expensive FPGA-powered devices by the likes of RetroTink.

Big whoop, I hear you cry. Why should you remotely care about a few distorted pixels on an old PS2 memory card screen? I'll admit that I don't think this is a reason not to upscale your PlayStation 2, but I want to record the incident so no one gets the wrong idea.

GBS-C upscaler next to PS2 and Retro Fighters Defender controller on woodgrain desk.

(Image credit: Phil Hayton)

I previously went searching to see if anyone had reported their Final Fantasy 12 PS2 memory card save showing the wrong thumbnail text, just in case there was a more elaborate reason. Immediately, I was rushed with Google AI claims that it's likely a "placeholder left over from development," which isn't remotely the case.

Therefore, this is me taking the opportunity to pre-empt any weird theories on why it looks like the PS2 memory card icon reads "Final Fantasy IX", as all it takes is someone to regurgitate AI nonsense to circulate falsified history. At the same time, this does help highlight how retro console upscaling technology works and why it will struggle to provide the exact same look as an old CRT TV, and while quirks like this aren't remotely a biggie, it could influence your setup plans.

  • PS2 memory cards at Amazon
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Swing by the best retro handhelds for portable emulators you can take on your travels.

Phil Hayton
Phil Hayton
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Hardware Editor

Phil is the Hardware Editor at GamesRadar+ who specializes in retro console setups, choosing the latest gaming handhelds, and navigating the choppy seas of using modern-day PC hardware. In the past, they have covered everything from retro gaming history to the latest gaming news, in-depth features, and tech advice for publications like TechRadar, The Daily Star, the BBC, PCGamesN, and Den of Geek. In their spare time, they pour hours into fixing old consoles, modding Game Boys, exploring ways to get the most out of the Steam Deck, and blasting old CRT TV visuals into their eye sockets.

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