Skip to main content
Join The Community
- Join our community
11
Premium Benefits
24/7
Access Available
21K+
Active Members
Commenting
Join the discussion
Exclusive Articles Coming Soon
Member-only articles
Weekly Newsletters
Weekly gaming & entertainment news
Member Badges
Earn badges as you go
Exclusive Competitions
Members-only prize draws
Curated Deals Coming Soon
Tech and gaming deals worth grabbing
GET COMMUNITY ACCESS QUICK
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news.
By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.
FIND OUT ABOUT OUR MAGAZINE
Want to subscribe to the magazine? Click the button below to find out more information.
Find out more
GET Community ACCESS QUICK

Join the GamesRadar community for quick access. Enter your email below and we'll send confirmation, and sign you up to our newsletter.

By submitting your information, you confirm you are aged 16 or over, have read our Privacy Policy and agree to the Terms & Conditions. Geographical rules apply.

Background
Welcome to GamesRADAR+ Community !
Hi ,

Your membership journey starts here.

Keep exploring and earning more as a member.

MY ACCOUNT

Badge picture
Earn your first badge
Read 1 article to unlock your first badge.
Keep earning badges
Explore ways to get more involved as a member.
Latest Games News

Latest Games News

Breaking gaming news and updates

Read Now
Latest Games Reviews

Latest Games Reviews

Expert verdicts on the newest releases

Read Now

See what you’ve unlocked.

Explore your membership benefits.

Explore
Member Exclusives

Stay Ahead with GamesRadar+

Get the biggest gaming news, reviews, and releases straight to your inbox.

Explore

Sign Out
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • Big Preview
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Buying Guides
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Video
    • Videos
    • GR+ Replay - Submit Your Clips
    • G+RLS Podcast
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
  • Home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • Big Preview
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Buying Guides
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Video
    • View Video
    • Videos
    • GR+ Replay - Submit Your Clips
    • G+RLS Podcast
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
Trending
  • GTA 6
  • Future Games Show
  • Countdown to GTA 6
  • Pre-order GTA 6
  • Game of the Week
  • G+RLS Podcast
  • Join our RPG Club
  • Best gaming tech
  • Submit your clips. Win prizes
Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


Join the club

Get full access to premium articles, exclusive features and a growing list of member rewards.


An account already exists for this email address, please log in.
  1. Games
  2. Action
  3. Half-Life 2

How Valve cracked open the FPS formula and then put it back together in Half-Life 2

Features
By Matt Clapham
Published 23 March 2017

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Subscribe to our newsletter

Gordon Freeman has nothing to say. Well, not verbally anyway. As one of gaming’s best-known silent protagonists, he has no syllables to utter and no quips to dispense. Freeman’s lack of chat is a deliberate black hole of meaning. And yet that’s exactly what Valve needed to craft an FPS renowned for storytelling as much as shooting.

Freeman, you see, is the perfectly engineered observer and vessel. Here is a character so flimsy that his silhouette slips away from your mental grasp like soap in the bath, leaving behind only a crowbar, a pair of glasses and a HEV suit. Even his face is a disturbingly literal interpretation of the everyman, based on a recombination of male Valve employees (he has no full in-game model). He is silent so that Valve’s world can speak. He is transparent so that your immersion in its action and its story remain uninterrupted.

And what a scenario you are drawn into. Freeman is brought out of stasis after his take-it-or-leave-it job offer at the end of the first game to find that Portal storms have ravaged the planet and Earth has surrendered to the otherworldly Combine following total defeat in the Seven Hour War. Humanity’s reign is done, as you can clearly see etched into the faces of the cowed peons that filter through the dilapidated train station you alight into. All that’s left is to stick one in the fat folds of your new telepathic slug oppressors.

Latest Videos FromGamesRadar+
Watch full video here:

Even this initial shot establishes how Valve intends to relay its fiction: by showing first, and with telling a distant second. You don’t need a chunk of exposition to clarify the dynamic between the gun-cradling Civil Protection officers on one side of a cattle cage and the gaunt, dirty humans that shuffle these halls (though you can talk to the denizens to better understand their misery). And while you can’t avoid the omnipresent face of Dr Wallace Breen, Earth’s administrator, delivering the first of his ‘Breencasts’, nothing forces you to stop and absorb details of this suppression field.

So whether you’re here for a story or just want to blow away some aliens, Valve does what it needs to with curt efficiency, by setting up an Orwellian regime of brutal intolerance couched in double-speak (“our benefactors”), demonstrating the stakes and giving us a villain to topple. But then the big V goes one step further and makes it personal. Before you’re given any means of reprisal, an officer casually knocks a can from the top of a bin and demands that you pick it up. Disobey and he’ll knock you about with his stun baton. In part, it’s a small tutorial on how to work with the Source engine’s physics, but nothing reinforces the jackbooted cruelty on display so much as being subject to it yourself. It also draws out a primal urge to punish those who make you suffer. Expertly manipulated or not, It’s hard not to draw some grim satisfaction the first time you bury Freeman’s crowbar in one of those stupid, masked faces.

You may like
  • A thief looking down a scope in Marathon The 25 best FPS games to play in 2026
  • Half-Life 2 Ravenholm A Valve designer recreated Half-Life 2's Ravenholm in the Source 2 engine and was "blown away"
  • Gordon Freeman in Half-Life on orange background Dev ports Half-Life to the PS1, asks Valve if it's cool with that, and says he may "make it public"

Freeman has his signature weapon, but Half-Life 2 has its own: the Gravity Gun. (Yes, okay, we mean the Zero Point Energy Field Manipulator. Nerd.) This gun-cum-physics tool distorts the fabric of the game, to the point that headcrab-zombie-infested secret city Ravenholm – Half-Life 2’s sharp left-turn into horror film territory – was transplanted out of intended sequence so Valve could justify us flinging circular saw blades and flammable canisters at its possessed inhabitants. The Gravity Gun has other combat purposes, such as returning a grenade to its sender, but it speaks loudest about Valve’s intentions. According to the dev’s managing director, Gabe Newell, one of the team’s key design goals was to make Half-Life 2’s world feel more interactive and less like a stage. In the Gravity Gun, Valve grants itself a licence for physics puzzling and comedy, as well as a rare sense of physicality.

Comedy? Yep, because long before the ragdoll anarchy of the Gravity Gun’s supercharged form, Half-Life 2 lets you paint an onrushing enemy with a lobbed can of white paint, or batter them ineffectively with a cardboard box. Far from undercutting the grim future the game depicts, this humanises its harder sci-fi edges and makes it more effective. No one needs a little laugh more than those whose future is darkest, after all.

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

Despite how marvellously effective physics is as a binding agent for both atmosphere and gameplay, there was a time when Valve considered it an incredibly risky gambit to include at all. Before Half-Life 2 came out in 2004, the last well-known game to pin its hopes on a more physical game world was 1998’s Trespasser. This spin-off of Jurassic Park was no clever girl, but a critical and commercial failure for the ages, due to its weightless objects and interminable box-stacking puzzles.

It’s not that every physics element in Half-Life 2 is a winner – weighing down a ramp so you can drive a floaty hovercraft over it feels more like a tech demo than a puzzle. But when these sometimes finicky elements do work, it’s for the betterment of the game, and represents a huge achievement for Valve’s risk-taking.

That pioneering spirit is commonly overshadowed by the other things Half-Life 2 does so well. But for a game filled with new ideas and toys, that’s easy to do. The game continually reinvents itself from your early escape from City 17 right up to your inevitable return. Water Hazard and Highway 17 take detours into vehicle combat, for example, as well as problem solving on a different scale. Sandtraps grant you the use of Antlion Pheropods and with them the ability to command a force of giant bugs, which can be used to mark enemies for a gruesome nibbling, and to summon drones to use as meat shields. Striders – towering mechs engineered by the Combine – force you to use cover and hit-and-run tactics, their tripod design and dominating presence like something out of War Of The Worlds.

You may like
  • A thief looking down a scope in Marathon The 25 best FPS games to play in 2026
  • Half-Life 2 Ravenholm A Valve designer recreated Half-Life 2's Ravenholm in the Source 2 engine and was "blown away"
  • Gordon Freeman in Half-Life on orange background Dev ports Half-Life to the PS1, asks Valve if it's cool with that, and says he may "make it public"

Adding to all the excitement are ricocheting energy balls that introduce a deadly little game of Super Breakout into the chaos of a firefight. Valve feared making a shooting gallery, and responded with a riot of gameplay ideas, granting the kind of variance that is still rare enough to be applauded 12 years later.

But it’s not the toys or the plot, or even the physics, that make City 17 worth revisiting. There’s an intangible secret ingredient that has earned this game its place in history and a Game Of The Decade Award: consistency. It’s not that every element is of the same quality, but that every part of the game hangs together and supports the others in a vast, complex ecosystem of complementary design.

So the story is told not just by our main actors performing in front of us, but in family photos on Eli Vance’s desk, newspaper clippings on Dr Isaac Kleiner’s lab wall and sad skeletons in the houses on Highway 17. It’s told by architecture and graffiti and decor. Little microtales pop up everywhere you go –look for it and you can see evidence of the Combine draining the seas (once planned as a more major plot point), most obviously in the landlocked dock towards the start of Highway 17. Homes are filled with bric-à-brac: pans still on the stove; mattresses stuffed in attics. This doesn’t seem like a surprising amount of detail by today’s HD standards or examples of world building, but it’s just the right sprinkling of mundanity to ground the unthinkably obsidian panels of alien metal eating away at the rundown tenements. It makes you feel for those who used to live there.

Likewise, the physics isn’t just deployed for Gravity Gun puzzles, but for player guidance and interaction (the crowbar also plays its role, becoming a “feeler” in Newell’s words). And though the toys often feel like pre-packed ideas that provide a sparkling hint of novelty, taken together they offer a building repertoire of tricks and aids that vary the rhythm of play. Amazingly, across all this, there are few genuine lows.

And how very Valve that so much of that comes down to its development structure, where teams were split up into ‘cabals’ of different design disciplines. Even choosing the name ‘cabal’ – which refers to a secret political faction – is fitting for a company that shrouds itself in obscurity. If you think about it, Valve practically used Half-Life 2 as a Trojan horse for its now-ubiquitous Steam service. Each cabal would take ownership of a particular aspect of the game, so that, for instance, level designers could make satisfying spaces with simple prototypes, until they were ready for artists to take over and turn them into credible places.

But even this process wasn’t enough. For Half-Life 2, Valve created a Panopticon-like ‘cabal cabal’, which amalgamated members of several different teams. This group took on the responsibility of pulling back focus, ensuring that the high-level goals of consistent quality and entertainment were met. That’s why so much in Half-Life 2 is only glimpsed, but also why it’s held up to scrutiny for more than a decade. In its pursuit of excellence, Valve elected to give us only its best.

Returning to Combine-infested Earth today is more than a mere act of nostalgia or historical tourism, then. Yes, you can spend time in the company of one of the best female wingmen in games, the kickass resistance fighter Alyx Vance, or see where Andrew Ryan from BioShock potentially picked up his oration skills. But that’s not why a quick trip down the train tracks with a crowbar won’t end until you topple the Combine Citadel and all its inhabitants.

Half-Life 2 is a game made to immerse on every level, through a combination of world-building, puzzles and combat, and while it has inevitably fallen behind visually since 2004, Freeman still fades away just as competently as ever, leaving no barrier between you and one of gaming’s best-realised adventures.

This article originally appeared in Official PlayStation Magazine. For more great PlayStation coverage, you can subscribe here.

CATEGORIES
Xbox One Platforms Xbox
Matt Clapham
Matt Clapham
I've… seen things you people wouldn't believe… Attack ships on fire off the shoulder of Orion. I watched c-beams glitter in the dark near the Tannhäuser Gate. All those… moments… will be lost in time, like [small cough] tears… in… rain. Time… to die…
Read more
A thief looking down a scope in Marathon
FPS Games The 25 best FPS games to play in 2026
 
 
Half-Life 2 Ravenholm
FPS Games A Valve designer recreated Half-Life 2's Ravenholm in the Source 2 engine and was "blown away"
 
 
Gordon Freeman in Half-Life on orange background
FPS Games Dev ports Half-Life to the PS1, asks Valve if it's cool with that, and says he may "make it public"
 
 
Mass Effect 2 - Garrus
Adventure Games The 25 best video game stories of all-time
 
 
Hell Let Loose: Vietnam screenshot of a soldier aiming a gun towards a tank; another soldier can be seen nearby it
FPS Games Hell Let Loose: Vietnam director says games need "friction" to thrive, and this shooter is proof
 
 
Best PC games 2026 banner images showing PC games Baldur's Gate 3, Red Dead Redemption 2, Disco Elysium, and Mina the Hollower
PC Gaming The 30 best PC games to play in 2026
 
 
Latest in Action
Gears of War: E-Day screenshot shows a man grimacing.
Gears of War Gears of War: E-Day devs want to be known for "the things that made Gears resonate" 20 years ago
 
 
PS5 Pro next to monitor with Ratchet and Clank: Rift Apart gameplay on screen
Grand Theft Auto PS5 Pros all but vanish after GTA 6 reveal, going for up to $1,300 at the few stores with stock
 
 
Noa releases red tendrils of magic from her staff
Action Games After AI backlash, Assassin's Creed creator says 1666: Amsterdam "won't be using any AI anymore"
 
 
Wolverine stares longingly at a photo in X-Men: The Animated Series
Action Games Marvel's Wolverine pays direct tribute to X-Men: The Animated Series' most enduring meme
 
 
Jason and Lucia take on the role of bodyguards in an airport, smartly dressed, from the GTA 6 extended look
Grand Theft Auto GTA 6 already confirmed the first GTA Online character to return, and they've had a huge glow up
 
 
How to steal cars in GTA 6
Grand Theft Auto How to steal cars in GTA 6
 
 
Latest in Features
A man in a jaw trap in Saw: Genesis
Horror Games Saw Genesis hands-on preview: Execution needs work (pun intended)
 
 
The Nacon Revosim Aston Martin expansion Formula wheel
Gaming Controllers Brands keep promising sim racing ecosystems, but Nacon is one of the few starting to follow through
 
 
Dialogue with a squad member at the base in Star Wars Zero Company
Strategy Games Game of the Week – Star Wars Zero Company has stolen my strategy-loving heart
 
 
A man with a face covered in drugs brandishes a revolver as he leans out of an airplane, from the GTA 6 extended look
Grand Theft Auto GTA 6's 8 biggest gameplay changes and new mechanics that will forever change the open-world sandbox
 
 
A fridge in GTA 6 shows photos of Lucia and Jason and some stickers reference in-game locations, along with messages of affirmation
Grand Theft Auto GTA 6 extended look breakdown: 7 things you might have missed
 
 
Lucia and Jason rob a gas station with bandanas on, from the GTA 6 extended look
Grand Theft Auto GTA 6 might be single-player but the coupled-up life changes everything
 
 
LATEST ARTICLES
  1. A fridge in GTA 6 shows photos of Lucia and Jason and some stickers reference in-game locations, along with messages of affirmation
    1
    GTA 6 was too realistic for even Rockstar so the devs had to cut restocking Jason and Lucia's fridge
  2. 2
    Massive 12TB Valve leak includes early Portal 2 builds, a whiff of Half-Life 2: Episode 3, and more
  3. 3
    Pokemon fan shows what the RPG could look like with Clair Obscur: Expedition 33's combat
  4. 4
    What made the OG Fallout so great is "overlooked" these days, says co-creator Tim Cain
  5. 5
    I'm excited for Stage Tour, but Rock Band 4 will take a lot to beat

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...