God of War Ragnarok's day-one patch fixes over 150 bugs
Check out the big day-one patch notes
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
God of War Ragnarok's day-one patch packs over 150 fixes – and, for the extra wary, some incredibly minor spoilers for the names of some quests, creatures, and abilities.
Developer Sony Santa Monica has shared the patch notes for version 02.00 on its website. The vast majority of changes in the patch target specific bugs and interactions; search for "fixed" and you'll get a whopping 167 results. According to PlayStation Game Size, the patch comes in around 745 MB on PS5, which shouldn't take long at all.
This patch touches on dialogue, cinematics, quests and progression, gameplay, combat, equipment and upgrades, the user interface, game and system stability, audio, accessibility, localization, and "visual impact." There are also a few PS5- and PS4-specific changes, with the former getting added DualSense feedback tuning and the latter receiving a few extra loading and crash fixes.
Most of the bug fixes read the same way: something didn't work before, or it didn't always work, or it worked in a way that could be annoying or confusing, and now it should work properly. Some of them sound quite amusing, like a bug causing your companions to "direct the player to stun enemies that could not be stunned." Or one "where enemies could spawn twice, causing an abnormally difficult encounter." For some, that's a feature, not a bug.
Here's one nightmare headed off: "Fixed several cases where enemy loot would fall in inaccessible places and could only be retrieved from the lost items chest in the shop." Items falling into out-of-reach pits only to be consumed by the void is a personal fear of mine in any loot-based game, so this snippet comes as quite a relief.
The broader changes in the patch improve things like dialog timing "to make conversations sound more natural," additional checkpoints, improved AI pathing, tutorial and compass upgrades, and welcome accessibility fixes for things like navigation assist and high-contrast mode.
Here are 10 God of War Ragnarok tips to help you conquer the Nine Realms.
Weekly digests, tales from the communities you love, and more

Austin has been a game journalist for 12 years, having freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree. He's been with GamesRadar+ since 2019. They've yet to realize his position is a cover for his career-spanning Destiny column, and he's kept the ruse going with a lot of news and the occasional feature, all while playing as many roguelikes as possible.


