Ghost of Yotei
Latest about Ghost of Yotei

"It did great": Ghost of Yotei sales are matching the famously efficient Ghost of Tsushima in the US, analyst says
By Anthony McGlynn published
News Ghost of Yotei is doing famously in its first month

Ghost of Yotei is Sony's best-selling PlayStation release in Europe since Marvel's Spider-Man 2 in 2023, beating Death Stranding 2 and Helldivers 2
By Scott McCrae published
News But it can't quite conquer the most heinous monster of all – EA Sports FC

Ghost of Yotei studio Sucker Punch "can only do one thing at a time," admits co-founder – and that's why the "really important" decision of its next game is so hard: "It kind of has to be your best idea, right?"
By Anna Koselke published
News "The decision is really more limited"

Ghost of Yotei's art director wanted the RPG to look like a "living painting," but the detail required stresses even me out: "When the wind blows, the trees know how strong the wind is"
By Andrew Brown published
Interview Interview | Art director Joanna Wang takes us through designing one of the prettiest games ever made

Ghost of Yotei creative director says "the cognitive overload of all of the systems and all the buttons on the controller can be quite intense"
By Kaan Serin published
News Sucker Punch's Jason Connell says "this is actually a real challenge when you're making the game"

Ghost of Yotei has so much climbing because the devs wanted to focus on the "idea of freedom," and because Hokkaido really is that steep and "epic"
By Kaan Serin published
News Lots to climb

Ghost of Yotei lead says the "easier" Sucker Punch made the Tsushima sequel, "people liked it less" – but devs didn't want to "alienate a bunch of people" with its Lethal difficulty, either
By Anna Koselke published
News "That balance is really tough"

Ghost of Yotei devs "like having a clean screen" free of mini maps and yellow paint: "Why would we muck it up with all this stuff on the screen if we can figure out other ways to guide you?"
By Catherine Lewis published
News "We see that as an opportunity to immerse people"
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