Ghost of Yotei
Latest about Ghost of Yotei

No, Ghost of Yotei won't force you to swap weapons, even if you should, as the open-world game "would like players best to learn to switch weapons"
By Scott McCrae published
News "If you want to play with just two swords in each hand because it looks cool, you can play through the whole game that way"

Ghost of Yotei swaps notes with The Legend of Zelda: Ocarina of Time's magical music mechanic, offering songs that can "guide you" to treasure in the open world
By Ashley Bardhan published
News "I love that the shamisen exists"

"The beauty of open-world games is in the exploration," so Ghost of Yotei devs are aiming to solve Ghost of Tsushima's repetition problem
By Iain Harris published
News Beauty and mini-games that feel like a "chore" don't really go together

Ghost of Yotei has a "similar" time commitment to Ghost of Tsushima, and another 25-hour open-world RPG sounds heavenly to my swelling backlog
By Anna Koselke published
News It shares the same "scale and scope" of the original

"Frankly, it's just so dang convenient": Ghost of Yotei's new camping trips are an answer to traditional RPG mechanics like fast travel
By Kaan Serin published
News And a way to show off the sequel's "way bigger" vistas

Don't expect to blast your way through Ghost of Yotei: "Blades are the heart of the fantasy"
By Scott McCrae published
News "Firearms have a role, and they are incredibly deadly when used at the right time"

I had to stop playing Ghost of Tsushima after 47 hours, but Ghost of Yotei is winning me back by channeling the coolest anime ever made
By Heather Wald published
Opinion Opinion | Give me those super smooth lofi beats in Ghost of Yotei

Ghost of Yotei is an open-world game, "but there's still a linear story structure" as Sucker Punch wanted to make sure protagonist Atsu's journey "tears at the heartstrings"
By Anna Koselke published
News Said structure is "very important"
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