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  1. Games
  2. Third Person Shooters
  3. Warframe

"We've sportified Steam charts" according to Warframe boss, who sees gamers obsessing over player counts the way "baseball freaks" dig into batting averages

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By Dustin Bailey published 24 March 2026

"Every time I see Steam chart discourse, it's like people are voting for their teams in a way that reminds me of checking a MLB player's batting average"

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Warframe is one of the most consistent hitters on Steam, and even if it can't match the home runs generated by some of the platform's biggest hits, its on-base percentage is impossible to ignore. If I understood WAR I'd add a related joke here, but the baseball metaphors aren't entirely out of left field – according to Warframe creative director Rebecca Ford, gamers who obsess over Steam charts have more or less tricked themselves into sports discourse.

"It's almost like we've sportified Steam charts and other metrics," Ford tells IGN. "Every time I see Steam chart discourse, it's like people are voting for their teams in a way that reminds me of checking a MLB player's batting average. They're like, well, Warframe’s batting at about 50k CCU with one spike, and as you can tell, if all of us were into sports, this same rhetoric would be used for your favorite sports team."

Ford doesn't see anything "inherently wrong" with this kind of discourse, since player counts "do define studios' success in ways relevant to the pockets and genres they're in." That's why she chooses to "interpret them as like batting averages, sports records, and home run streaks, and I deal with a lot of baseball freaks in my life, so I know how they handle baseball stats. So to me, it's always just felt like that, and it's just a conversation. But from the gamer lens, and that of gamers who often don't give a hoot about sports, it's very much a similar conversation that sports fans have."

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Certainly, the way some gamers weaponize Steam stats to declare their most hated game "dead" is pretty toxic, but few forms of discourse can match sports fandom for pure toxicity. The nobler read is that maybe you want to see your favorite "team" – or rather, a developer whose games you like – succeed, but just as often the obsessive stat tracking becomes about wanting the other guys to fail.

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Still, Ford reckons that "this type of conversation people are having about live-service games is not new. The music industry, for instance, puts out an album that doesn't even chart, which leads to conversations. There's a movie that gets released, and it's considered a box-office bomb. The games industry was due for this type of empirical reckoning, quantifying success beyond just Metacritic ratings."

Ford continues, "You can be a critical darling and not sell, and you can sell a ton and be a critical failure. There is no meaning other than what that means to you as a consumer. Like, none of those things matter to you at all, but there are others where that might matter the most, who would never dare buy something that didn't break over 100,000 concurrent players on Steam. That's always up to you, and it should always remain up to the person at the other end of the computer or whatever device they want."

But even if Ford has a broad view about why player count conversations happen, that doesn't mean she's immune to worrying about them. "I'm already dreading this year, because when we release our Tau update, if it's not bigger than last year's update, does that mean it was a failure?" she asks. "Some people may say so, but as you know, we have to decide what success is to us, and at this stage in the industry, that is having a job."

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Well, if you want to look at the charts over on SteamDB for yourself, you'll see that Warframe has been remarkably consistent over the years. The biggest-ever player peak was 189,837 way back in July 2021, but The Old Peace update from December 2025 isn't far behind at 175,546. To put it in the sports terms that gamers seem to love, I'd say that's a home run.

12 years in the making, here's how Warframe went from "Hail Mary" to ongoing success story: "It feels like you're always 4, 6 months away from annihilation."

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Dustin Bailey joined the GamesRadar team as a Staff Writer in May 2022, and is currently based in Missouri. He's been covering games (with occasional dalliances in the worlds of anime and pro wrestling) since 2015, first as a freelancer, then as a news writer at PCGamesN for nearly five years. His love for games was sparked somewhere between Metal Gear Solid 2 and Knights of the Old Republic, and these days you can usually find him splitting his entertainment time between retro gaming, the latest big action-adventure title, or a long haul in American Truck Simulator.

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