"I don't want to lay off a team I directly led and not include myself": Marvel Rivals game director says it'd be "poor leadership" if he wasn't laid off alongside his design team

Heroes and villains face off in Marvel Rivals key art
(Image credit: NetEase)

The Marvel Rivals game director who led the recently laid off US-based design team was also affected by the staff cuts, he's now clarified, saying that it "would be some poor leadership" not to include himself.

Game director Thaddeus Sasser revealed on LinkedIn earlier this week that despite his "stellar, talented team" helping deliver "an incredibly successful new franchise in Marvel Rivals," they "were just laid off!" At the time, the scale of the layoffs wasn't clear, but NetEase Games soon confirmed "a reduction of a design team based in Seattle that is part of a larger global design function in support of Marvel Rivals."

Catherine Lewis
Deputy News Editor

I'm GamesRadar+'s Deputy News Editor, working alongside the rest of the news team to deliver cool gaming stories that we love. After spending more hours than I can count filling The University of Sheffield's student newspaper with Pokemon and indie game content, and picking up a degree in Journalism Studies, I started my career at GAMINGbible where I worked as a journalist for over a year and a half. I then became TechRadar Gaming's news writer, where I sourced stories and wrote about all sorts of intriguing topics. In my spare time, you're sure to find me on my Nintendo Switch or PS5 playing through story-driven RPGs like Xenoblade Chronicles and Persona 5 Royal, nuzlocking old Pokemon games, or going for a Victory Royale in Fortnite.