Former BioWare exec says Anthem's storytelling failed because it was "treating everyone as if they were the same protagonist," but Borderland succeeds because "the storytelling spreads" across all players when they split up

Anthem
(Image credit: EA)

EA's failed live-service shooter Anthem is officially shutting down in January, and former BioWare executive producer Mark Darrah has some capital-T Thoughts on what exactly went wrong.

A big theme threading together Darrah's Part 1 and Part 2 episodes on his 'What Happened on Anthem' YouTube video series is BioWare's "misunderstanding about multiplayer games," and he expands on that idea in a new video with a focus on Anthem's storytelling missteps.

Anthem

(Image credit: EA)

"Consider, when I'm in a story, whose story is it? When I'm in a world, whose world is it? When I have a piece of gear, whose gear is it? When I have a character, whose character is it? Is it mine? Is it ours? Is it yours? Am I coming into your game? Is it the community's, or is it just a static thing?" said Darrah.

"Each of these possible answers can result in really interesting gameplay, but if you don't ask the question, you're going to end up with an accidental answer, and in the case of multiplayer experiences, accidental answers is exactly what you don't want to end up happening."

Darrah took over as Anthem's executive producer in 2017 and was with the studio when the game shipped in 2019, leaving the studio late the following year alongside general manager Casey Hudson. That's all to say, if anyone can provide an insightful perspective on Anthem's failure, it's this guy. This also lines up with the very common criticism that Anthem's storytelling simply wasn't compelling enough a foundation to carry a live-service game intended to run for years and years.

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Jordan Gerblick

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.

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