The Witcher 3 lead says "not many games" were trying to match the RPG back in 2015, and that meant "there was a risk" to making it in the first place

(Image credit: CD Projekt Red)

The Witcher 3: Wild Hunt was a massive deal when it came out almost a decade ago, and for good reason, mixing blockbuster cinematics with an expansive, spontaneous RPG open world that'd make Bethesda blush. The game's lead quest designer has now explained that it was a huge risk for CD Projekt Red to even attempt making it, but that was, in part, because no one else was even trying.

The Witcher 3's lead quest designer Mateusz Tomaszkiewicz, now a creative director working on vampiric RPG The Blood of Dawnwalker at Rebel Wolves, reminisced about the huge undertaking in an interview with GamesRadar+.

Freelance contributor

Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.

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