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The Witcher 3 dev says his new vampire RPG Blood of Dawnwalker wants to challenge genre conventions, but only if "we're changing them to actually achieve some goal"

News
By Scott McCrae published 9 March 2025

"Sometimes even very mild changes can be extremely controversial to people"

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The Blood of Dawnwalker
(Image credit: Bandai Namco)
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Despite being a brand new studio working on its first game, the team at Rebel Wolves are no strangers to making groundbreaking RPGs. The studio was founded by Konrad Tomaszkiewicz, who was one of three game directors on The Witcher 3, with a team bolstered with fellow ex-CD Projekt Red staffers – including his brother Mateusz Tomaszkiewicz. And while the new developer could undoubtedly play it safe and stick to its roots, its ambitions are to once again break new ground for RPGs with its debut title The Blood of Dawnwalker… but not just for the sake of it.

Speaking with GamesRadar+, Mateusz Tomaszkiewicz, creative director at Rebel Wolves, explained the studio's approach to experimentation with the genre’s conventions. "There are certain features that players have gotten used to over the years because there have been so many RPG games, where you just expect to see them in the RPG game when you play. For example, itemization and having an inventory panel. If you don't have that in your RPG, a lot of people could probably try to challenge 'is it an RPG, even?'." Tomaszkiewicz added, "when you sit down to design an RPG, you have to wrestle with that - 'this is the standard RPG set of conventional mechanics, do we do them, or don't we?' And you have to always consider it very carefully, which of these can you touch or modify in meaningful ways."

However, in many ways RPGs are a tried and true formula, and the team is still cautious about what it will and won’t stray away from typical conventions with. "If you look at different games, and the response of the fans, of people playing them, sometimes even very mild changes can be extremely controversial to people." Tomaszkiewicz explains, saying, "They'll say 'it's not an RPG' or 'the game is ruined', even if it's not really a huge change on paper. It can be huge for the players, so you need to be extremely careful every time."

Article continues below
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  • The Blood of Dawnwalker screenshot showing Coen holding a sword With The Blood of Dawnwalker, Rebel Wolves wants to "get a few steps closer to pen-and-paper RPGs"
  • The Blood of Dawnwalker screenshot showing coen in a supernatural situation Rebel Wolves isn't afraid of creating its own vampyric folklore for The Blood of Dawnwalker: "We want to tell a story with vampires, not a story about vampires only"
  • The Blood of Dawnwalker screenshot showing Coen in combat versus some armed guards The Blood of Dawnwalker devs "were afraid that people wouldn't want to play as human Coen" so it set out to create "a combat system that can set a new standard for RPGs"

But ultimately, the main reason to change things has to be meaningful for the team at Rebel Wolves to consider doing it, according to Tomaszkiewicz, who said, "at the same time, you always need to think about 'what are we gaining if we try to change things? Are we just changing them to be different, or are we changing them to actually achieve some goal?'"


The Blood of Dawnwalker is still a while away from the looks of things, just like the next entry in The Witcher series, so why not check out our list of 10 Games like The Witcher 3 to play while you wait for those games?

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