Cyberpunk 2077 and The Witcher 3 developers made "elaborate" secrets because they knew players would use guides and "share with the community"

Cyberpunk 2077: Phantom Liberty Idris Elba
(Image credit: CD Projekt Red)

CD Project Red developers know you probably look at guides when playing The Witcher 3 or Cyberpunk 2077, and they design their massive RPGs with that in mind.

Speaking to the Flow Games podcast, Cyberpunk 2077: Phantom Liberty lead and Cyberpunk 2 associate game director Pawel Sasko explains that "one of the things" he tells new designers is that "you can't see how [the game] will be received until you've seen the full path" - or, in other words, until you've shipped the game and then watched people giving feedback in real time. 

Sasko uses the above mystery hunt as an example of something "so complex that you can't [solve] it on your own, it's borderline impossible" - although he calls the dedicated clue hunters on the subreddit "incredible people" and gushed over "the way they think." "Sometimes they're incredibly close, and sometimes they're completely far away, but it makes sense," Sasko says.

The Cyberpunk 2 director also recalled that making Phantom Liberty was like “group therapy” for CD Projekt Red’s developers after the disastrous launch of 2077.

Freelance contributor

Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.