The Elder Scrolls 6 is "coming along well," Xbox's Matt Booty promises: "We'll make sure to announce it and really reveal it at the right time"
"Having visited Bethesda and sat with Todd and seen Elder Scrolls playing, it looks amazing"
Today marks exactly eight years since Bethesda revealed the Elder Scrolls 6 teaser from 2018, and all this time later, we've seen virtually nothing else from the project. Bethesda and Xbox's silence on the long, long, long-awaited follow-up to Skyrim is remarkable, but Xbox chief content officer Matt Booty has broken his silence with the tiniest of updates on one of the biggest games on the release date calendar.
BGS executive producer and game director Todd Howard has gone on the record to say Elder Scrolls 6 was announced too early, which seems like a bit of an understatement as we approach 10 years from that infamously vague teaser, but Booty tells Variety that the decision to reveal such a massively anticipated project is one of the trickier parts of his job.
"I would say one of the more challenging balancing acts of someone in a job like mine is balancing that you want to go show the world all the cool stuff you're working on, and you want to get them excited early, but we also know that we want to wait till the right moment," says Booty. "And when you decide to show it, you want it to be the best you've got. And also that when you show the game, you're also giving them a promise of, hey, it's coming soon."
Booty seems to be directly acknowledging the aforementioned premature reveal of The Elder Scrolls 6 here. With every day that passes without a significant update on the game, the big green elephant in the room at Xbox gradually swells, as does frustration from the RPG community who's been waiting almost a decade. That said, Booty assures that what he's seen from gameplay footage will be worth the wait.
"I can tell you, having visited Bethesda and sat with Todd and seen 'Elder Scrolls' playing, it looks amazing, and it's coming along well," he says. "And we'll make sure to announce it and really reveal it at the right time."
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After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.
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