On The Elder Scrolls 6, Todd Howard says "we know we need to get it right and it's been a long time"
Eight years, to be exact
Similar to GTA 6, the anticipation for The Elder Scrolls 6 is so astronomically high that any firsthand information about it, no matter how granular, is relevant in the overall conversation surrounding the project. That's even more true when it's coming from someone as integral to production as Todd Howard, executive producer at Bethesda Game Studios and game director on The Elder Scrolls 6. Full disclosure: this one's very granular. Like, if The Elder Scrolls 6 release date is Santa Monica State Beach, this is a single grain of sand on the docks.
Talking to EW, Howard repeated some stuff we already know about the game, like the fact that it's the "biggest project" in the studio's pipeline, and that "the majority of the studio" is working on it. That said, he did touch on arguably the biggest controversy BGS is facing at the moment: the fact that its games are taking a really freakin' long time to make these days.
It's now been eight years since The Elder Scrolls 6 was revealed, and Xbox's new CEO, Asha Sharma, is reportedly keen on shortening development cycles at BGS, so Howard's comment is particularly timely.
"We know we need to get it right and it's been a long time," Howard says.
Thanks, Todd. It really has been a long time, and I ain't getting any younger. Obviously, Howard simply acknowledging the lengthiness of the game's development cycle doesn't do anything to shorten it, but it's nice to know the guy at the top is aware that people are starting to lose their patience.
The Elder Scrolls 6 was a no-show at this year's Summer Game Fest, meaning it'll likely be months until we get an update, possibly during this year's Game Awards in December. Xbox chief content officer Matt Booty recently confirmed that he's seen the game in motion and said it looks "amazing" and is "coming along well," adding, "we'll make sure to announce it and really reveal it at the right time."
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After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.
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