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  1. Games
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Skyrim lead designer says Bethesda can't just switch engines because the current one is "perfectly tuned" to make the studio's RPGs

News
By Anna Koselke published 11 October 2024

The engine is suited for "the kinds of games that Bethesda makes"

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Lead Skyrim designer and former senior Starfield systems designer Bruce Nesmith reckons Bethesda Game Studios won't move to a new game engine - and explained why it doesn't need to.

Speaking in a recent interview with VideoGamer, Nesmith outlines why Bethesda's in-house engine still works for the studio despite its age. "We're arguing about the game engine, let's argue about the game," he says. "The game engine is not the point, the game engine is in service to the game itself. You and I could both identify a hundred lousy games that used Unreal. Is it Unreal's fault? No, it's not Unreal's fault."

While Bethesda's engine has been used to create what are arguably many of the best RPGs of all time, it's also ever-evolving - what started as the company's version of Gamebryo, a now long-defunct engine, gradually blossomed into the Creation Engine. "Gamebryo is no longer a business, it hasn't been for a while. But that engine has been constantly tweaked, updated, and refined," continues Nesmith.

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According to the ex-developer, the Creation Engine has evolved "to do exactly the kinds of games that Bethesda makes: The Elder Scrolls, the Fallouts, Starfield." At this point, "it's perfectly tuned to that kind of game" - and that's why swapping engines wouldn't be ideal. There's that, plus the sheer number of years it could take to implement, and how it would slow down the development of any current projects. "That’s the penalty side. That’s the risk side," Nesmith notes. 

After hundreds of videos over 9 years, 88-year-old 'Skyrim Grandma' is retiring because "it isn't fun anymore, I'm tired of it, I'm bored to death with it"

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Anna Koselke
Anna Koselke
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Staff Writer

After spending years with her head in various fantastical realms' clouds, Anna studied English Literature and then Medieval History at the University of Edinburgh, going on to specialize in narrative design and video game journalism as a writer. She has written for various publications since her postgraduate studies, including Dexerto, Fanbyte, GameSpot, IGN, PCGamesN, and more. When she's not frantically trying to form words into coherent sentences, she's probably daydreaming about becoming a fairy druid and befriending every animal or she's spending a thousand (more) hours traversing the Underdark in Baldur's Gate 3. If you spot her away from her PC, you'll always find Anna with a fantasy book, a handheld video game console of some sort, and a Tamagotchi or two on hand.

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