2 years later, famous Palworld bug returns in 1.0 to bless players with a giant Sekhmet "at least 200x her normal size"
Bless and/or terrify
Two years ago, right around the time of Palworld's early access launch, we reported on a highly amusing bug that caused a Lucky Vixy to balloon in size and take up an entire base. Well, Palworld's 1.0 update is truly a full-circle moment for the game and GamesRadar+, as here we are more than two years later covering the return of the gigantic Pal bug, which we love.
"I picked up Sekhmet and she became bald (until thrown down) and at least 200x her normal size," reads a post from Reddit user RanidSpace accompanying some pretty unbelievable screenshots of what's purportedly a completely vanilla version of Palworld. "No mods and was visible by all players in multiplayer."
I picked up Sekhmet and she became bald (until thrown down) and at least 200x her normal size. No mods and was visible by all players in multiplayerfrom r/Palworld
It's unclear how common this bug is, but apparently it doesn't pop up enough for Pocketpair to do anything about it. In fact, a quick Google search yields more than a few instances of mysteriously huge Pals, and a commenter on RanidSpace's post includes a picture of a supersized Suzaku.
Maybe, just maybe, Pocketpair knows how to distinguish a good bug from a bad bug, because this is most definitely just a good and fun thing that should be in more games. Not saying there's any link between the two games, but I would absolutely love a giant Charmander in Pokopia.
After all, Pocketpair head of publishing John "Bucky" Buckley recently proclaimed Palworld 1.0 is "for the fans," and I can't think of anything more player-friendly than behemoth Pals.
Yes, the Palworld devs see your cursed NSFW mods: "I don't think this is official"
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After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.
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