Bloober dev says Cronos: The New Dawn is a "treat" with Resident Evil-style action and, screw it, cats as the team moves past Silent Hill 2: "No more James Sunderland, running around the place with his wooden plank"

A screenshot shows a tentacled monster in Cronos: The New Dawn
(Image credit: Bloober Team)

After the success of Silent Hill 2 Remake, Bloober Team is embracing the freedom of creating a game from whole cloth and treating itself with Resident Evil-like action horror, Polish influences, and cats in its new sci-fi horror game Cronos: The New Dawn. Hell yeah.

Bloober Team has been candid about its intent to make Cronos: The New Dawn lean into action horror as opposed to the slow, creeping psychological horror that defines Silent Hill 2. Cronos co-director Wojciech Piejko told GamesRadar+ in April that the game "is more Resident Evil-ish" than Silent Hill-ish, despite its "deep psychological story."

Now, in an interview with PC Gamer, lead writer Grzegorz Like draws an even thicker line between Silent Hill 2 and Cronos: The New Dawn, although he still admits (as director Jacek Zięba told GamesRadar+ in July) "Silent Hill is in every one of our games, because this is what moulded us as creators."

I'm all about game developers, and creators more generally, leaning into their identity and making something deeply personal – and cats help – but for my money, Bloober has yet to really prove itself as a real force in horror with an original title. Especially with most of its pre-Silent Hill 2 games being light on the gameplay, it remains to be seen what a full-blown, action-horror Bloober Team game looks like.

Cronos: The New Dawn puts you in the shoes of the Traveler, navigating the post-apocalyptic Kraków district Nowa Huta, which has been ravaged by a virus called the Change that turns humans into zombie-like monsters. As a traveler, your job is to comb through the remains of civilization and use time rifts to go back in time and extract victims of the Change in hopes of giving them a new chance for survival.

Jordan Gerblick

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.

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