Warhammer's most overlooked strategy game was a "huge touchpoint" for Civilization 7's all-new narratives

Civilization 7: a screenshot of a bronze man playing the violin during the trailer for Civilization 7.
(Image credit: Firaxis)

Civilization 7 was a big departure from its predecessors in part because of its new emergent narratives, but the strategy game's narrative director says it actually took a lot of inspiration from another genre juggernaut: Warhammer.

"There's a long history of successful narrative systems in strategy games, particularly when they're tied pretty closely to the game's mechanics," Civ 7's narrative director Cat Manning explained in a panel at the Game Developer's Conference. "So, games like FTL [Faster Than Light] have experimented with this. That was a huge touch point for us. There's also games like Paradox games, Amplitude, Battletech, and Warhammer Chaos. Warhammer 40k: Chaos Gate was a huge touch point as we were beginning to talk about what the system could look like."

Freelance contributor

Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.

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