"We're in a post Baldur's Gate 3 world": Indie publisher says Larian proved players "are not stupid" and want "50 million copies" of intense CRPGs

(Image credit: Obsidian)

Ever since Baldur's Gate 3 released two eternities ago, in 2023, the video game industry has been at cold war with itself over how much the intensely successful D&D 5e adaptation has changed the landscape, if at all. But if you ask New Blood Interactive co-founder Dave Oshry, the answer is simple: everything's different after Baldur's Gate 3.

"We're in, like, a post-Baldur's Gate 3 world," Oshry says on a new episode of the Quad Damage Podcast. Developer Larian has "proven that people are not stupid, they don't want dumbed down RPGs, and that publishers can "sell 50 million copies of a deep-ass CRPG that will take you fucking months to beat."

It's possible that, now, Baldur's Gate 3 – which shares both its tabletop inspiration and the hefty, chocolate cake denseness of its story with Pillars – has made players hungry for more demanding CRPGs. Creeping out from Larian's shadow, a new Pillars game could perform much better financially in 2025 than it did nearly a decade ago.

Ashley Bardhan
Senior Writer

Ashley is a Senior Writer at GamesRadar+. She's been a staff writer at Kotaku and Inverse, too, and she's written freelance pieces about horror and women in games for sites like Rolling Stone, Vulture, IGN, and Polygon. When she's not covering gaming news, she's usually working on expanding her doll collection while watching Saw movies one through 11.

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