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Kingdom Come: Deliverance had to add complex pathfinding for just 2 NPCs that owned horses: "If you want to do this feature, you have to support it"

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By Issy van der Velde Contributions from Austin Wood published 19 March 2025

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(Image credit: Warhorse)
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Kingdom Come: Deliverance 2 has already wowed me with how immersive its NPCs are, and it turns out a complicated feature had to be implemented in the first game just so two of its NPCs, somewhere in the mix of 550 persistent characters, could figure out where to go.

In a panel at GDC, Matej Marko, AI programmer at Warhorse explained: "There is a part [of the NPC AI behavior trees] that is called Long Distance Move. This, for example, handles longer moves such as from home to a workplace, or to the pub." So far, it seems easy enough to understand.

Games like Oblivion revolutionized the way we all see NPCs. No longer static beings or simple digital signals that walked in circles, these games gave characters routines and needs. It actually had to be toned down because too many NPCs were leaving cities to go hunting for food and getting killed. Smart, but not that smart.

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  • Kingdom Come Deliverance 2 dialogue Kingdom Come: Deliverance 2 producer wanted a return to Morrowind-style RPGs where devs could take "creative risks"
  • KCD2 screenshot of a combat encounter Kingdom Come: Deliverance 2 dev had to "change the rules of the game" because it couldn't compete with giga budget RPGs
  • Kingdom Come: Deliverance 2 character Henry wounded Kingdom Come: Deliverance 2 devs know you don't need "tens of millions of players" - only "a bunch of really engaged people"

Kingdom Come: Deliverance's system had to take more than just human legs into account, though. "What it does handle for some NPCs, if they own a horse, they will use a horse to get to whatever place," Marko tells us. "But it's very limited use, because I think in the end, only two NPCs in the whole game own a horse. If you want to have this feature, you have to support it."

This is the kind of thing I love about video games, but producers probably hate. Imagine a dev saying, "Hey, wouldn't it be cool if rich NPCs could mount their horses to travel long distances?" Now imagine a producer's face when they tell them it will take hours of extra work to code it in.

It's a neat addition, though, as horses in medieval times were important. You ride one a lot in the game, and in Kingdom Come: Deliverance 2 you can even duck under branches by looking down so you'll no longer get bonked off your steed.

While you're here, check out our list of the best RPGs you can play right now. A lot of them have horses, but not all.

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CATEGORIES
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Issy van der Velde
Issy van der Velde
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I'm Issy, a freelancer who you'll now occasionally see over here covering news on GamesRadar. I've always had a passion for playing games, but I learned how to write about them while doing my Film and TV degrees at the University of Warwick and contributing to the student paper, The Boar. After university I worked at TheGamer before heading up the news section at Dot Esports. Now you'll find me freelancing for Rolling Stone, NME, Inverse, and many more places. I love all things horror, narrative-driven, and indie, and I mainly play on my PS5. I'm currently clearing my backlog and loving Dishonored 2.

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