How to fast travel in Crimson Desert
To fast travel in Crimson Desert, you need to unlock Abyss Nexus and Abyss Creset points, marked by Mysterious Energy
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Fast travel in Crimson Desert is a system you won't unlock immediately, and will need to put some work in to really make the most out of. Crimson Desert has multiple fast travel points around the world, marked as Abyss Nexus or Abyss Creset, depending on how you unlock them, but they're not always easy to find and aren't always close to where you want them to be, depending on the circumstances. Below I'll explain how to fast travel, as well as how to find various new fast travel points in Crimson Desert.
How to use the fast travel system in Crimson Desert
To fast travel across Pywel, you need to do the following:
- Use the Blinding Flash ability to mark glints of blue light in the distance.
- Head to these blue glints. If you're close to a potential fast travel point, a white circle and question mark will appear on the map marked as a "Mysterious Power".
- From this point on, there are two possibilities: Either there'll be a stone platform you need to stand on until it glows blue (an Abyss Nexus, shown below), or a more complex, specific puzzle to be solved (an Abyss Creset).
- Standing on the Nexus or solving the puzzle to claim the Artifact within will unlock that location as a permanent fast travel point for the rest of the game.
- To fast travel, select that Nexus or Creset on the map and choose the "Teleport" option (Y/Triangle).
Keep in mind that you cannot fast travel while doing certain actions – for example, during combat, or while sprinting, climbing, or falling. If this is the case, you'll get a red marker that says "Cannot teleport in current state." Just leave combat and stand still somewhere, and you should be able to fast travel again.
Want to teleport back to the Greymane camp? That one requires a puzzle to solve, but we'll explain it in our guide on how to fast travel to Howling Hill in Crimson Desert.
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Joel Franey is a writer, journalist, podcaster and Very Tired Man with a BA from Brunel University, a Masters from Sussex University and a decade working in games journalism, often focused on guides coverage but also in reviews, features and news. His love of games is strongest when it comes to groundbreaking narratives like Disco Elysium, UnderTale and Baldur's Gate 3, as well as innovative or refined gameplay experiences like XCOM, Sifu, Arkham Asylum or Slay the Spire. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at Eurogamer, Gfinity, USgamer, SFX Magazine, RPS, Dicebreaker, VG247, and more.
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