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Avowed devs compared notes with Baldur's Gate 3 to make "mercurial" companions with "distinct personalities"

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By Dustin Bailey published 13 August 2024

"I want to take a lot from that and compare that to what we've been doing with companions"

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Baldur's Gate 3 casts a long shadow over any RPG that's going to follow, and even the genre legends at Avowed developer Obsidian seem to feel there are some lessons to learn - particularly with the D&D game's approach to party members.

Feargus Urquhart - head of Obsidian and a storied RPG developer in his own right - says Baldur's Gate 3's take on companion characters is the subject of plenty of scrutiny from the Avowed devs. In Baldur's Gate 3, "the companions can be very mercurial in a lot of ways, and they have distinct personalities," Urquhart said on the Hit the Limit Break podcast. "I looked at a lot of that stuff. I want to take a lot from that and compare that to what we've been doing with companions. That's a lot of what we've been talking about internally about Baldur's Gate 3." 

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Urquhart, of course, has plenty of experience with Baldur's Gate, having worked on the original games at BioWare decades ago. In fact, there was a point in time where Urquhart and Obsidian were on board to create Baldur's Gate 3 themselves, way back in 2008. In a 2012 Kotaku interview, Urquhart said "We negotiated a whole contract. Years worth of work, and it turned out they didn't have the money."

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In the new interview, Urquhart says that it was "bittersweet" not getting to work on Baldur's Gate 3 himself. "I love the games, so getting to make that was always something that I'd hoped to do. I always wanna make 'em. You give me something like a Baldur's Gate, Icewind Dale - I don't know, Teletubbies, whatever it is - and I wanna make an RPG of that. That's why it's bittersweet. It's great to be able to play it, but I also would have loved to make it."

There's at least one key difference between the party members of Avowed and Baldur's Gate 3: You can't romance your Avowed companions because Obsidian didn't want the RPG's platonic relationships to suffer. 

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Dustin Bailey
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Staff Writer

Dustin Bailey joined the GamesRadar team as a Staff Writer in May 2022, and is currently based in Missouri. He's been covering games (with occasional dalliances in the worlds of anime and pro wrestling) since 2015, first as a freelancer, then as a news writer at PCGamesN for nearly five years. His love for games was sparked somewhere between Metal Gear Solid 2 and Knights of the Old Republic, and these days you can usually find him splitting his entertainment time between retro gaming, the latest big action-adventure title, or a long haul in American Truck Simulator.

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