Ori director says Microsoft thought the beloved Metroidvania was too hard, but he's "on the Miyazaki side" and believes "you have to overcome challenge"

(Image credit: Microsoft Studios)

Ori director and Moon Studios co-founder Thomas Mahler says Microsoft originally told him the beloved Metroidvania platforming series was too hard for a general audience, but Mahler insisted that the difficulty stay the same, believing the level of challenge was necessary for what he was trying to achieve.

Appearing on the Destin podcast (timestamped here), Mahler explained his game design philosophy, comparing it to Nintendo and FromSoftware's Hidetaka Miyazaki.

"But I'm on the Miyazaki side on this. That has to be really carefully tuned so that – there's this thing psychologically where you have to overcome challenge. You always have to have these moments were we present you with something and you feel like you can't do it, but then we get you to actually do it, and that is that moment of like, 'oh my god.'"

Jordan Gerblick

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.

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