Astro Bot went through 23 pitch iterations before its director promised PlayStation "happy gameplay" and "overflowing charm," though it did once end with robot decapitation that made "some people really upset"

Astro Bot
(Image credit: Sony)

GOTY winner Astro Bot offers players a family-friendly, super clean galaxy, but getting there took developer Team Asobi a few rewrites to both the game's early-stage pitch and final ending.

"The original pitch for Astro Bot was written in May, 2021, so, a few months after we began prototyping the game," studio and game director Nicolas Doucet said at a GDC panel attended by GamesRadar+. "We went through 23 iterations before it was shown to the top management."

Once the platformer's pitch was finalized, Doucet said Astro Bot was presented to PlayStation execs in snappy, bubblegum terms like "happy gameplay," "techno magic," and "overflowing charm, which is all about art, animation, music, etcetera – all the things that put smiles on peoples' faces."

Ashley Bardhan
Senior Writer

Ashley is a Senior Writer at GamesRadar+. She's been a staff writer at Kotaku and Inverse, too, and she's written freelance pieces about horror and women in games for sites like Rolling Stone, Vulture, IGN, and Polygon. When she's not covering gaming news, she's usually working on expanding her doll collection while watching Saw movies one through 11.

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