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Unofficial Ghost of Yotei playtester and former PlayStation exec Shuhei Yoshida says "in development" build of the open-world PS5 game "always felt great"

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By Ashley Bardhan published 15 April 2025

Newly prolific podcaster Yoshida strikes again

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A screenshot of the upcoming PS5 game, Ghost of Yotei.
(Image credit: Sony)
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Former Sony executive and, apparently, unofficial Ghost of Yotei beta tester Shuhei Yoshida says his time with an in-development version of the open-world Ghost of Tsushima successor "always felt great" – try to hold your drool.

Developer Sucker Punch's action-adventure game is an exciting mystery for 2025, with its promise of a bloodsoaked version of the Eden that was 1600s Japan, and a missing release date. But, while Ghost of Tsushima fans should continue to work on their patience, Yoshida is happy to report Yotei is lipstick smooth so far.

"Naughty Dog and Sucker Punch always make the game feel right," Yoshida says on a recent episode of the Easy Allies podcast, repeating a sentiment he shared earlier this month with Game File. "It's that kind of thing [where] you forget holding the controller, it becomes so feel natural and intuitive to play."

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  • Atsu rides a horse along the coast in Ghost of Yotei Final Fantasy 14's Yoshi-P calls Ghost of Yotei "outstanding" and says it's the 2025 game "I still find myself playing"
  • Ghost of Tsushima sequel Ghost of Yotei reveal trailer screenshot Ghost of Yotei has "exceeded the sales" of Ghost of Tsushima "in the same period of time," says Sony CFO
  • Ghost of Yotei After 70 hours with Ghost of Yotei before the game even launched, it's now my only platinum trophy of 2025

Yoshida continues to say that Sucker Punch specifically, "somehow, always from the very early stage of development" is able to deliver a "bug-free" and completely playable video game.

"Somehow, the game doesn't crash," Yoshida says incredulously. "And, you know, they've been changing the battle system so many times, but still, it always works."

As the previous head of PlayStation Indies, a position he left earlier this year, Yoshida says he got to "play so many different versions of Ghost of Tsushima and Ghost of Yotei, actually, until I left the company.

"Every time I visit [Sucker Punch], even though I left the first party – the producer of the game brought me into his room and let me try Ghost of Yotei in development, and he wanted my feedback. It always felt great. So I'm looking forward to this game." You and everyone else, Yoshida.

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Ghost of Yotei will let you cut loose with dual katanas, ōdachi, and more new weapons when it launches this year, PlayStation confirms.

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Ashley Bardhan
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Ashley is a Senior Writer at GamesRadar+. She's been a staff writer at Kotaku and Inverse, too, and she's written freelance pieces about horror and women in games for sites like Rolling Stone, Vulture, IGN, and Polygon. When she's not covering gaming news, she's usually working on expanding her doll collection while watching Saw movies one through 11.

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