Rockstar used GTA: Vice City's code to craft cult classic open-world game Bully, but immediately found the choreography "hard" because "you're getting into fistfights with other kids"
"If you took it too far, it would immediately get too violent and inappropriate"
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Bully shares a significant amount of its code with GTA: Vice City, but its devs ran into some difficulties when it came to making its combat animations.
Because of the fact that Rockstar Games makes roughly one game every five-to-eight years now, it's easy to forget just how many games were coming from the company in the 2000s. In just over five years from October 22, 2001 to October 31, 2006 we had five GTA games, Manhunt, The Warriors, Red Dead Revolver, two Midnight Club games, Bully, and the classic Rockstar Games Presents Table Tennis all from Rockstar studios.
Of course, this was before Rockstar had every one of its studios working on a single game like with Red Dead Redemption 2 and GTA 6, but another reason this was possible was from shared DNA. While it's a bit more obvious with the likes of the five GTA games on PS2, a lot of these titles actually share things.
Speaking to Retro Gamer (issue 277) Bully environment artist Andrew Wood recalls that "A good 80% of the RenderWare engine and code was from Vice City." However, due to Bully being more focused on fisticuffs as opposed to the shooting-heavy GTA gameplay, Wood explains, "Where we differed was our brawler-style gameplay that [lead designer] Mike Skupa, the animators and [animation coder] Liberty Walker really focused on to make the combat fun and visceral."
However, even though Bully was already subject to major controversy from its name alone (according to Wood, Rockstar "laughed at all the controversy"), given that the game is filled with teenagers, it wasn't quite as simple as bringing over Vice City's attacks. According to Wood, "the choreography was hard for animators because you're getting into fistfights with other kids," as he explains, and "if you took it too far" even a touch with the combat animations, "it would immediately get too violent and inappropriate."
Weekly digests, tales from the communities you love, and more

Scott has been freelancing for over three years across a number of different gaming publications, first appearing on GamesRadar+ in 2024. He has also written for the likes of PC Gamer, Eurogamer, VG247, Play, TechRadar, and others. He's typically rambling about Metal Gear Solid, God Hand, or any other PS2-era titles that rarely (if ever) get sequels.
You must confirm your public display name before commenting
Please logout and then login again, you will then be prompted to enter your display name.


