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Where to find the Ghost of Yotei undying armor set
By Leon Hurley published
Guide The undying armor in Ghost of Yotei is a powerful set of gear to unlock in the Ishikari Plain

Ghost of Yotei's creative director reveals the "philosophical challenge" of open world RPGs and the joy of letting fans play how they like: "As long as you're having fun, we don't care too much"
By Rollin Bishop last updated
Interview Interview | Sucker Punch's Jason Connell on exploration, discovery, and offering "more freedom than any game" the studio has made before

Demon Slayer and Solo Leveling anime star "thrilled" to be in Sony's Ghost of Yotei since "Tsushima is one of my favorite games of all time," says he's given a character "very Saul Goodman-like energy"
By Catherine Lewis published
News Aleks Le voices two characters in Sucker Punch's new game

All weapons in Ghost of Yotei and where to get them
By Leon Hurley last updated
Guide There's a lot of weapons to find in Ghost of Yotei, and the right ones make your life so much easier

When does difficulty become un-fun? Dev says their game has moments of "intentional bulls***" but the trick to difficulty is making the player feel it's their fault they failed
By Austin Wood published
Feature Interview | Baby Steps gives you full control over your own failures

Ghost of Yotei lead says the Ghost of Tsushima sequel allows for "more freedom than any game we've ever had," so devs "don't care too much" how you play – "as long as you're having fun"
By Anna Koselke published
News "We're just like, 'OK, that's your choice'"

13 Ghost of Yotei tips and tricks to defeat the Yotei Six
By Rollin Bishop last updated
Guide Free Ezo and enact your revenge with my Ghost Yotei tips from 60 hours of play

Ghost of Yotei fans tap the sign on new open-world games – you don't have to compare it to Red Dead Redemption 2
By Ashley Bardhan published
News Although, those Red Dead ice animations do look pretty cool

Ghost of Yotei earns praise from legendary developers behind Ninja Gaiden and Devil May Cry, with Team Ninja's Fumihko Yasuda saying he's always wanted to make a game based in Hokkaido
By Scott McCrae published
News Hideaki Itsuno, on the other han,d hasn't played it yet, but thinks it looks cool

A mandate came in from the Rockstar head office," Bully artist recalls, and "the art team pretty much purged itself from the studio" – which ended up giving the cult classic "its own identity"
By Scott McCrae published
News "The game was pitched to me as an Americana piece. The goal was to have it look and feel more akin to a Norman Rockwell painting"
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