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A month after Death Stranding 2's launch, we're all still trying to figure out the open-world game's deepest mystery: "Why you guys make meaningless bridges?" "Because Sam Porter BRIDGES"
By Dustin Bailey published
News Can Hideo Kojima explain this? Do these bridges have nanomachines? Do they breathe through their skin?

"Comparisons like this are why we never get open-world GTA-style games anymore": Mafia: The Old Country is the latest new release to be compared to Rockstar's commitment to realism, and fans are getting tired of it
By Issy van der Velde published
news Who still cares about shrinking horse balls?

Hideo Kojima is currently "checking the data" on your favorite Death Stranding 2 routes and weapons, and I hope he's personally counting every road I've restored without help from the ceramics-hording jerks I've been paired with
By Dustin Bailey published
News Please just put your resources into the highways, I'm begging you

After starting a second playthrough of Red Dead Redemption 2, I've trapped myself in Chapter 2 and I'm not emotionally ready to move past it
By Heather Wald published
Now Playing Now Playing | Two missions and my own feelings stand in my way

Acclaimed indie dev properly reveals his solarpunk open-world comedy featuring a naughty grandpa and sex robots releasing "whenever GTA 6 comes out, whatever that is"
By Anthony McGlynn published
News Future? No Thanks! will be giving Grand Theft Auto 6 some competition for open-world shenanigans.

The Switch 2 Direct quietly included an open-world game that might scratch my Breath of the Wild itch with puzzles, realistic physics, paragliders, and co-op
By Kaan Serin published
News It's got skateboarding mice, paragliding mice, bouncy mice - what more could you want?

I finally finished Red Dead Redemption 2 for the first time in 2025, and I'm in such a state, I've decided to become an NPC who lives a simple farming life
By Heather Wald published
Now Playing Now Playing | I've turned Red Dead Redemption 2 into a peaceful farming sim where nothing can hurt me

Dying Light franchise director says The Beast's final mission leaves you no choice, and that's a good thing: "You shouldn't be saying what's canon and what's not"
By Kaan Serin published
News Techland wants "full control over what we do with each and every next Dying Light game"
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