Former Witcher 3 lead says his new vampire RPG Blood of Dawnwalker has a smaller open world because "it feels more like you actually know the place" compared to "behemoths"

The Blood of Dawnwalker: A screenshot of the vampire Brencis holding up a crown during the trailer for the upcoming game.
(Image credit: Rebel Wolves)

Former Witcher 3 lead quest designer Mateusz Tomaszkiewicz says his new vampire RPG Blood of Dawnwalker has a comparatively small open-world because he wants you to feel like you actually know the place.

Talking to GamesRadar+, Tomaszkiewicz says his favorite open-world games growing up were leaner ones like Gothic compared to something like The Elder Scrolls: Daggerfall.

Jordan Gerblick

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.