Monster Hunter Wilds director reveals upcoming "balance changes" for the action RPG, including weapon improvements and nerfs for the "unintentionally overpowered"

Monster Hunter Wilds trailer screenshot showing a young woman with long blonde hair tied back into a ponytail smiling slightly, pumping her left fist in the air
(Image credit: Capcom)

As Capcom continues working towards the first free update for Monster Hunter Wilds before its release later this week, director Yuya Tokuda highlights some of the other changes coming to the action RPG in the future – including a variety of balance adjustments.

In a recent post on the official Monster Hunter website, Tokuda outlines a couple of title updates planned for Wilds, including the first, coming on April 4, and the second, set to drop sometime this summer. The director also looks toward the more distant future, detailing changes to monsters and the game's overall balance, particularly regarding weapons, "in response to some of the feedback after launch."

Anna Koselke
Staff Writer

After spending years with her head in various fantastical realms' clouds, Anna studied English Literature and then Medieval History at the University of Edinburgh, going on to specialize in narrative design and video game journalism as a writer. She has written for various publications since her postgraduate studies, including Dexerto, Fanbyte, GameSpot, IGN, PCGamesN, and more. When she's not frantically trying to form words into coherent sentences, she's probably daydreaming about becoming a fairy druid and befriending every animal or she's spending a thousand (more) hours traversing the Underdark in Baldur's Gate 3. If you spot her away from her PC, you'll always find Anna with a fantasy book, a handheld video game console of some sort, and a Tamagotchi or two on hand.

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