Ex-World of Warcraft designer says the stagnating "meta" in today's RPGs "really sucks," and Marvel Rivals is a good example of how to solve it

Legacy: Steel & Sorcery
(Image credit: Notorious Studios)

Former Blizzard Entertainment developer Chris Kaleiki, who primarily worked as a class designer on evergreen mammoth World of Warcraft for 13 years, is gearing up to release an all-new game with a bunch of other ex-WoW, ex-AAA staff. And, surprisingly, he thought a lot about Marvel Rivals when solving an issue that permeates across many of today's roleplaying games.

Kaleiki now works as the boss of Notorious Studios, prepping the imminent early access release of its first game Legacy: Steel & Sorcery, which is mixing the get-in-get-out PvPvE gameplay of an extraction shooter with more traditional fantasy RPG trappings. It looks really cool, despite the really generic name.

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Freelance contributor

Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.