007: First Light devs were in a "really, really bad spot" with only "3 months to survive" before Hitman saved them

Hitman
(Image credit: IO Interactive)

IO Interactive says it was in danger of having to close down before the decision to focus on Hitman for its 2016 release.

Speaking to Game Informer, IO recalled facing trouble in the early 2010's after a string of original titles like Mini Ninjas and the Kane & Lynch duology. These were followed by 2012's Hitman: Absolution which was successful – but failed to meet Square Enix's expectations (stop me if you've heard that before). The studio went through substantial layoffs in 2010 and 2013 which saw it go from roughly 200 employees to just 70.

And as we know now as IO Interactive is thriving as an independent developer – outside of the MindsEye debacle – the gamble paid off, as Hitman World of Assassination trilogy stands as one of the greatest games of all time and the studio works on one of the most exciting-looking James Bond titles ever with 007 First Light.

Scott McCrae
Contributor

Scott has been freelancing for over three years across a number of different gaming publications, first appearing on GamesRadar+ in 2024. He has also written for the likes of PC Gamer, Eurogamer, VG247, Play, TechRadar, and others. He's typically rambling about Metal Gear Solid, God Hand, or any other PS2-era titles that rarely (if ever) get sequels.

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