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  1. Games
  2. Action Games
  3. God of War
  4. God of War Laufey

There's more to God of War Laufey's cube than your small brain can possibly understand: This is the best theory I've seen

News
By Jordan Gerblick
Published 4 June 2026

Our little cube buddy could possibly contain the entire universe, so maybe stop talking so much crap

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Faye stands on a cliff overlooking Everwhen holding a sword with a ribbon attached and standing next to a jelly cube in key art for God of War Laufey
(Image credit: PlayStation)
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Everyone clowned on him. No one took him seriously. Phranque, the talking cube guy from the God of War Laufey reveal trailer took a lot of crap for cramping everyone's otherwise pristine style with its gelatinous spatial symmetry, but I knew all along there's more to Phranque than meets the eye. Even here at work, watching the showcase with my normy peers, I was forced to defend him from all sorts of slander. "Everyone hates Frank the gelatinous cube," said one GR+ news editor Iain Harris. I seethed, praying for cube's redemption, and it came quicker than I expected.

All over the internet, hardworking amateur historians are piecing together the puzzle like a mythological Rubik's Cube, and miraculously, a genuinely convincing theory has emerged. The first, as highlighted by GameSpot, is that the cube is a physical manifestation of Metatron's Cube, a device used by Archangel Metatron of Jewish celestial tradition to oversee the flow of energy bridging the mortal Earth and the immortal wisdom of the divine.

According to Learn Religions, in the field of sacred geometry, Metatron's Cube "represents the patterns that make up everything God has made" and "contains every shape that exists in the universe God has created, and those shapes are the building blocks of all physical matter."

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Laufey talks to the cube

(Image credit: Sony Santa Monica)

More importantly, the publication points to works such as Doreen Virtue's 'Archangels 101'; which says Metatron uses his cube "for healing and clearing away lower energies" and that "you can call upon Metatron and his healing cube to clear you"; and 'Metatron: Invoking the Angel of God's Presence', in which Rose VanDen Eynden writes that the cube can be used to facilitate "human spiritual progression." Both of those uses sound pretty, well, useful to God of War protagonist Laufey as she finds herself trapped in the horrible afterlife realm of Everywhen.

Still not sold? "The geometric perfection of Metatron's Cube represents the underlying order of the cosmos," per Pardesco. Everywhen, essentially the afterlife for the gods, is frequently described as a chaotic realm of disorder where power-hungry gods vie for control in a constant state of disarray. Something like Metatron's Cube could really come in handy there, don't you think?

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  • Jack Quaid wears PVC pipes in the shape of a cube around a black bodysuit during God of War motion capture God of War Laufey director says getting The Boys star Jack Quaid in a cube rig wasn't required, "but it is a lot of fun"

Again, this is just a theory, and there are certainly others that make some sense, but my money's on Phranque being some sort of representation of Metatron's Cube. He's clearly positioned as a companion to the player character, offering up assists in battle, but PlayStation says he'll also "do whatever it takes to protect his friends and the creatures of the Everywhen." Seeing as Metatron's Cube is frequently cited as a symbol of protection in ancient geometry, and, you know, it's a cube, it seems a reasonable enough stab in the dark while we wait for the game to release and answer all of the universe's mysteries.

God of War Laufey's release reportedly isn't "years away," but don't expect a PC launch

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TOPICS
Sony Interactive Entertainment Santa Monica Studio
CATEGORIES
PS5 Platforms PlayStation
Jordan Gerblick
Jordan Gerblick
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Staff Writer

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.

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