Latest about Xbox FPS Games

Chatter over Call of Duty: Black Ops 7's skill-based matchmaking kicks up another notch after player runs the tests and finds it isn't quite as open as we'd hoped
By Scott McCrae published
News Better than other games, worse than the beta

Destiny 2 game director says "we don't want to be a dead live game" as Renegades arrives at a low for the MMO, admits "relatively few [new] people come" in and Edge of Fate pivot "didn't work"
By Austin Wood published
News Tyson Green weighs in on the state of Destiny 2

Bungie and Star Wars owner hashed out the tone of new Destiny 2 expansion Renegades together, realized it can't "feel like a side quest": "What’s the bad version of this?"
By Scott McCrae published
News This isn't Fortnite, that's for sure

Escape from Tarkov review: "An extraction shooter that will make you truly miserable if you let it, but can offer dizzying highs you won't find elsewhere"
By Jake Tucker published
Review

5 months after a launch so bad it was un-released and put back into beta, Splitgate 2 tries again as devs insist the FPS is now in "the best place it's ever been"
By Anthony McGlynn published
News The multiplayer shooter returns this December

At the cost of his "sanity," Battlefield 6 player hits max rank with what is by far the worst vehicle in the game, sagely concludes: "It's a bad vehicle"
By Scott McCrae published
News "I wanted to have the level 50 badge on my profile as kind of a flex"

Presumably praying people have room for another extraction shooter after Arc Raiders, Bungie opens Marathon signups for December playtest
By Austin Wood published
News Marathon: still in the works, as a reminder

Battlefield 6 lead says recoil will be "100% fixed," but "it's a pretty complex issue" that'll take some time to resolve: "We're already cooking some improvements"
By Anthony McGlynn published
News Problems have been persistent since launch

Ex Valve designer reveals the door and big toe that retroactively broke Half-Life 2: "This isn't a normal bug - it appears to have traveled backwards in time and infected the original!"
By Jordan Gerblick published
News "The two biggest bug-farms in gamedev - doors and floating point - contrived to make a simple NPC placement bug into quite the time-travelling palaver"
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