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  1. Games
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  3. Stalker 2: Heart of Chornobyl

Stalker 2: Heart of Chornobyl – The Big Preview

Features
By Andrew Brown Contributions from Oscar Taylor-Kent last updated 17 October 2024

With exclusive access to the long-awaited return to the Zone, we spend hours going hands-on and talking with the dev team about the Xbox must-play

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Stalker 2 screenshot
(Image credit: GSC Game World)
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Several years have passed since the last Stalker, but The Zone – a combination deadly nuclear wasteland and treasure trove of supernatural relics – isn't something we've been able to forget. Naturally, GamesRadar+ jumped at the chance to enter it once again, jetting off to Prague in the Czech Republic to get an exclusive look at Stalker 2: Heart of Chornobyl, which has quickly become one of Xbox's biggest exclusives of the year.

There, we got to spend several hours going hands-on and talking with the developers at GSC Game World about the long-awaited revival, bringing Stalker to a modern audience, and how they've tackled Stalker 2's massively expanded open world. Playing the game is a great place to start as we dive into everything you need to know about it, but it's also provided an excellent jumping off point for considering the nature of its brutal-yet-rewarding mechanical loop, especially with how it has evolved alongside its similarly post-apocalyptic contemporaries. We've also taken a look back at classic Stalker as well – refamiliarizing ourselves with the roots of this iconic series has allowed us to better appreciate how much it has grown.

Keep reading to discover our Stalker 2: Heart of Chornobyl Big Preview, your guide to getting started with one of the biggest upcoming Xbox Series X games and one of the most anticipated new games of 2024.

You may like
  • Gears of War: E-Day gameplay screenshot showing a blood soaked Marcus and Dom The Coalition believes that Gears of War: E-Day "has the potential to be one of the best stories in the Gears franchise"
  • Clockwork Revolution With Clockwork Revolution, inXile aims to "bring the level of reactivity from our isometric titles into something first-person"
  • A character in Ontos' key art sits in a chair that merges purple, floral, biological design with high-tech cables - their face is blurred with multiple expressions showing inner turmoil while their eyes are closed - with the GamesRadar+ Big in 2026 frame Soma successor Ontos is "like Shadow of the Colossus" says its creative director: The moon-set horror is "built around the looming excitement and dread of what the next big Experiment will be like"

The Big Preview

Stalker 2 screenshot

(Image credit: GSC Game World)
Cover Story

Stalker 2: Heart Of Chornobyl hands-on impressions: Spending three hours playing Stalker 2: Heart of Chornobyl, we report back on the game's opening and being let loose on the sprawling Zone to weave our own stories of desperate survival. Demanding and immersive, Stalker 2's post-apocalyptic grit feels fresh compared to its contemporaries. Far from being sanded down, this modern shake up of the classic Stalker spirit polishes and adorns its edges. Enhancing the freeform promise of the originals, this truly huge world more greatly empowers you to approach missions your way. After our session, we find ourselves desperate to recommend the game to everyone else who became obsessed with the likes of Fallout's survival mode and The Last of Us' Grounded modes – a good sign indeed.

Read moreRead less▼

The video

Video

But don't just take our words for it! Allow us to show you what impressed us about Stalker 2 as well. Building off our time spent going hands-on with Stalker 2, we've put together a video version that really allows us to demonstrate why we've been so eager to talk about all the mishaps we got into across The Zone. The ruined landscape is at once grim and oddly beautiful, making it all the easier to become immersed as you struggle to survive against all hope while also marveling at the dangerous creatures and strange anomalies that lie in wait. Even if, like the protagonist, we might sometimes have no idea what's going on.

Read moreRead less▼

The interview

Stalker 2 screenshot

(Image credit: GSC Game World)
Interview

Stalker 2: Heart of Chornobyl interview: "It's a level of freedom that you can explore yourself, as long as you can survive in this world of hard rules": We sit down with GSC Game World's Zakhar Bocharov after our gameplay session to dive into The Zone, and discuss its brutal take on exploration. While the aim is for everyone to be able to find their own way into being immersed within Stalker 2, even supporting a Story Mode difficulty, plenty of care has been taken to make sure the world remains grounded. Whether it's counting bullets as you weigh up whether to risk a shootout, or trying to figure out the best way to get from one end of the map to another unscathed, the emphasis is on the huge open world being available to explore "as long as you can survive". The likes of Fallout, Metro, and The Last of Us have played with this approach, but it's one that feels at home with almost every design decision in Stalker 2.

Read moreRead less▼
Interview

Stalker 2 has some of the best FPS action I've played in 2024, thanks to its "old-school" formula that treats players as "highly expendable": GSC Game World's Zakhar Bocharov joins us again to dissect Stalker 2's approach to combat, which draws upon the original trilogy to adapt its tough-as-nails difficulty for modern fans. Here, we examine what a fight with bandits says about the game's innate challenge, and why we're so excited to keep dying in The Zone.

Read moreRead less▼

Post-launch

Stalker 2 screenshot

(Image credit: GSC Game World)
Dev Access

Stalker 2: Heart of Chornobyl interview: "We don't want this game to be forgotten in a week": Stalker 2: Heart of Chornobyl's ambitious and expansive open world is a great approach that really makes the game feel like it deserves the numeral in the title. It's also, on a technical level, much more difficult to pull off. GSC Game World is well aware that means Stalker 2 will take some serious polishing to function, and is "dedicated" to doing so. Far from just getting it out the door, the team "really care about what players think" and are aiming to continue to update with that in mind. This is where the dev's experience with the previous Stalker games comes in, as given the dedicated fanbase it's an arena they're used to playing in. Bocharov tells us more about how they'll approach that release, polish, and update cycle.

Read moreRead less▼

Retrospective

Stalker 2 screenshot

(Image credit: GSC Game World)
History

Stalker: Shadow of Chornobyl isn't the mind-bending prospect it once was, but that’s only because we have it so good: To get a better sense of how far GSC Game World has come with Stalker 2, we look back at the very game in the series. Specifically we revisit its freeform promise of being able to approach situations from almost any angle, and compare to how the promise has evolved across the years among its peers as well. That promise was much different back in the day than it is in a modern context, but that's what makes Stalker 2 all the more exciting. The spirit of that original promise still holds true, even if the approach is now something a little bit different. But join us round the campfire, and let us return to the tales of old for a moment!

Read moreRead less▼

Everything we know

Stalker 2 screenshot

(Image credit: GSC Game World)
Explainer

Stalker 2 guide: Soaked your eyeballs in the entirety of our Big Preview on Stalker 2: Heart of Chornobyl? The good news is there's still more to learn. After all, with the game releasing November 20, 2024 on Xbox Series X and PC there's plenty of information to read up on before you jump in to play yourself. Head on over to our Stalker 2: Heart of Chornobyl hub and you'll find a quickfire guide to everything else we know, from a primer on the story, an introduction to its setting, how it came to be developed, the new features it adds, and lots more.

Read moreRead less▼
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TOPICS
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Andrew Brown
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Features Editor

Andy Brown is the Features Editor of Gamesradar+, and joined the site in June 2024. Before arriving here, Andy earned a degree in Journalism and wrote about games and music at NME, all while trying (and failing) to hide a crippling obsession with strategy games. When he’s not bossing soldiers around in Total War, Andy can usually be found cleaning up after his chaotic husky Teemo, lost in a massive RPG, or diving into the latest soulslike – and writing about it for your amusement.

With contributions from
  • Oscar Taylor-KentGames Editor
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