BioShock creator says "audiences reward" single-player games that don't have "other methods of monetization," like Baldur's Gate 3, Kingdom Come: Deliverance 2, and Clair Obscur: Expedition 33

Clair Obscur: Expedition 33 screenshot of Verso, a man with black hair with white streaks running through his fringe
(Image credit: Kepler Interactive)

Ken Levine, best known as the creator of the BioShock series, says there's still a huge demand these days for traditional single-player games that don't conform to recent trends like added online components and monetization outside of the initial price tag.

In a wide-ranging conversation with Nightdive's Lawrence Sonntag (queued up here), Levine digs into his new studio Ghost Story Games' philosophy on game design and how its upcoming single-player Judas fits into the modern landscape of AAA releases.

Jordan Gerblick

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.

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