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  1. Games
  2. FPS Games
  3. Battlefield
  4. Battlefield 6

Battlefield 6 lead assures fans that upcoming movement and sliding changes "are far from drastic" as the FPS aims to be less Call of Duty and more of a "traditional Battlefield experience"

News
By Issy van der Velde published 22 August 2025

Honestly, it was a little much in the beta

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Battlefield 6 multiplayer screenshot
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EA just announced a host of changes to Battlefield 6 following the open beta, and not everyone is happy with them. Movement is getting a change to stop Battlefield 6 from playing like Call of Duty, but one developer assures concerned fans it's still going to involve skill.

You won't be able to carry as much momentum between slides and jumps, meaning you won't be zipping around the maps anymore. Consecutive jumps will also have height penalties, and jumping or sliding while shooting will make your accuracy worse. This has been done to "create a more balanced and traditional Battlefield experience."

"Those movement changes seem like a dramatic shift for how the beta movement played – really well," writes one concerned fan. "I hope these changes are reconsidered prior to launch."

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It's difficult to give a feel of what we're doing through a blog post but the movement changes are far from drastic - they're very localized adjustments to specific parts of movement where things _could_ get too extreme. We want to retain depth / skill expression with movement. https://t.co/P0xR9biWCqAugust 21, 2025

"It's difficult to give a feel of what we're doing through a blog post, but the movement changes are far from drastic," replies principal game designer Florian Le Bihan. "They're very localized adjustments to specific parts of movement where things could get too extreme. We want to retain depth/skill expression with movement."

He adds, "Movement is also getting more responsive in general in places that have felt a bit clunky before, so there is a lot more that is getting quality improvements/polish in this same area."

Le Bihan is a former pro player turned developer, so we should trust that he knows how movement should work in different games. And honestly, can you watch this clip and tell me this isn't absurd?

I'm not a fan of the constant slipping and sliding people were doing in the beta, and I think there are plenty of shooters where that kind of movement is encouraged and rewarded, like Call of Duty and Fortnite. For Battlefield, I prefer the more realistic style of shooting and movement.

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Issy van der Velde
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I'm Issy, a freelancer who you'll now occasionally see over here covering news on GamesRadar. I've always had a passion for playing games, but I learned how to write about them while doing my Film and TV degrees at the University of Warwick and contributing to the student paper, The Boar. After university I worked at TheGamer before heading up the news section at Dot Esports. Now you'll find me freelancing for Rolling Stone, NME, Inverse, and many more places. I love all things horror, narrative-driven, and indie, and I mainly play on my PS5. I'm currently clearing my backlog and loving Dishonored 2.

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