Final Fantasy Tactics devs tried to match its director's cult strategy RPG for scale, but admitted defeat because they wanted the PS1 game to run at 60fps even more

Final Fantasy Tactics
(Image credit: Square Enix)

The original Final Fantasy Tactics team was so committed to its goal of hitting 60fps that it actually scaled back ideas from its spiritual predecessor to get the game running at a consistent frame rate.

To promote the remastered Final Fantasy Tactics: The Ivalice Chronicles, developers from the original Tactics team who are coming back to work on the re-release after almost 30 years reminisced on the classic strategy JRPG's production in an interview with Den-fami Nico Gamer (translated by Automaton).

Freelance contributor

Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.

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